Easier solution: 0% chance of this event soft lock if you do not have spatnack in your group.
As far as I’m aware, this has literally never happened to anyone else since the map’s release. I would say this would thus be considered low priority.
Easier solution: 0% chance of this event soft lock if you do not have spatnack in your group.
As far as I’m aware, this has literally never happened to anyone else since the map’s release. I would say this would thus be considered low priority.
Or nobody has reported it.
Trust me… someone would have if it happened. Have you not seen the endless supply of bug reports on the V2 Steam Forums and the Vermintide Reddit?
You would be suprised.
I agree with Mattie. Not everyone reports issues if he encounters them. Some may not even understand the problem.
However, I also agree with you that it is a non-issue unless you are doing something extremely stupid or are griefing on purpose.
How is throwing a barrel up to help out your teammates, classified as “something stupid”?
If we go by that logic, shooting the barrel and making it explode is also “something stupid”, and it shouldn’t respawn, because its your fault.
Shooting the barrel can be done by accident. Throwing it up not.
You need to drop down before your group while fighting. Then use a barrel for the actual fighting. Think that the explosion will help. Take your time while being surrounded by enemies to actually throw it up. And your group has then to die or drop down without triggering said barrel with the barrel being in a position not being shootable or you not having something to shoot with. For my taste a tiny bit to specific.
All this despite knowing that it is a quest item.
Just add a function where if the quest item (in this case a barrel) should end up X distance from its intended area then it’ll either despawn or teleport back
even if this is a very specific bug and a niche one at that, it should still be fixed. Honestly not sure why it’s even up for debate if a bug or condition that has the potential to break a map should or shouldn’t be fixed
If it can be fixed. You can throw the barrels outside of the event in Waterfront and they do not respawn if it was your last barrel. One time this happened and it was because this one particular elf player was mad people were kicking him because he was joining in using cheats. Outside of griefing, most people are smart enough not to throw objective items outside of the objective area.
Sometimes using common sense can avoid unpleasant circumstances.
If something prevents you from completing the level and it’s not intentional - it should be fixed. What you’re implying is that people can’t try anything even remotely creative or random.
I don’t find this guys specific example to be even a little bit weird. Personally I’ve been using quest barrels on Horn of Magus and rarely on Empire in Flames for the same exact reason: to clear out some horde stuff.
Truth is: it should be fixed.
Why? Because sooner or later other people will face this issue. And then people will start to troll the map with this stuff. There’s literally no reason for this to be left in the game. It doesn’t add up ANYTHING to the gameplay, yet it gives the potential to softlock a whole run. The logic behind your words is so idealistic and doesn’t even consider the human factor. People do mistakes, people do troll, people do weird and random stuff. That’s absolutely normal. Nobody will carry this barrel to the quest spot 100% of the time. Considering how easy it is to replicate and how griefing it is I see no reason for this barrel issue not to be fixed. And it can be fixed relatively easily. Because on Horn of Magus if you throw the barrels far away from the event it just despawns. It is actually not that far, because if you jump throw it from the platform you pick up the barrel and it flies high enough it will actually despawn which makes jump throwing from this higher point an unwanted thing to do.
I really have no clue what you wish to accomplish with this “just don’t throw the barrel here”. Even if we consider this a really dumb mistake that is hard to replicate and so on… it still should be fixed, aight?
So you’re cool with leaving in features that griefers can easily exploit? Man I just don’t understand that mentality at all.
Okay, that is true but why waste precious dev time and labor to code magnificent despawning or teleporting barrels when they could just simply add a 2nd barrel to the opposite end of the room AWAY from the balcony so some people (not mentioning any names) doesn’t get the bright idea to throw objective items outside of the objective area.
You guys all act like coding is so easy. Even the best coders in the world can still break something with just one line.
tbf I did code a good chunk of the BBB…
anyway there’s a few different things that could be done to fix the issue
this would be one of them, yeah
There is this black spot a monster can crawl into at the blood pool. If you push the monster after it went in there via career skills, there is a pretty good chance it gets lost in space.
The whole discussion about if that barrel problem should be fixed seems weird to me. Its a problem that can soft lock you. Therefor it needs to be looked into.
yeah I think that’s what happened, he just never came back after crawling into that hole
which is sad because it was actually a very well paced twitch run up until that point
You’re correct on the fact I’m not developer myself, but, to be fair, as I said they already have that in the game as you could’ve seen in my Horn of Magus example. It can be as simple as copy that specific trigger and use it in this map as long as they didn’t code it in the way it is linked to this specific map in some complex way for some reason.
It can’t be THAT hard to fix. And Fatshark themselves spent a lot of their focus on placing invisible collision walls all around the maps like Skittergate so they can fix any potential skip (which never worked by the way), so it’s not like they don’t have any spare time for such a minor fix.
And what if someone decides to get rid off both barrels? A troll for example? Also this feels a bit unpolished and will make this mini-event easier than it is, because the other barrel will be closer to the placement point. And having two barrels for a single barrel mini-event just feels a bit contradictory to the game design we saw so far with the barrel events, but hey, I’m no developer.
A bit rude now. As I said with an example I don’t even consider this a bad idea. That’s just your opinion. The harder your game the more creative stuff you will try. Throwing a barrel to help your team clear stuff isn’t such a dumb idea.
It is not, but in this case this is hardly an argument. We have an easily replicatable softlock method. You can’t act this way expecting everyone to do the same thing over and over again. People will fail. People will troll. Isn’t that obvious my dude?
Seriously though, how many trolls have you actually met in this game with a player base hovering around 3k outside of events/free weekends?
This isn’t CS:GO where there are tons of griefers.
I never said it shouldn’t be fixed but Fatshark still barely has 100 employees. There are far worse bugs in the game that needs attention.
Maybe next year when they plan on hiring more employees. @Incandescent you should probably send in your resume!
going off topic here but tbh I do need to update my resume. Thing is teaching is what I’d like to do as a career path and I’m located on the total incorrect side of the planet for anything relating to FS
Also I lowkey fear there might be community backlash of some description if I were to be (by some miracle) picked up by fatshark
A soft lock is pretty high up there.
I honestly don’t understand how a soft lock is low priority for you. What worse bugs are there currently out there? the one i can think of are the respawn points where you cannot reach them or are super far away. How many more are there that are a higher priority? honestly curious. Because it seems like there are alot of more pressing bugs to fix by what you are saying.
Imagine there would be a spot a player could stand and it made teammates respawn out of bounds. Even if its a very specific spot where a player has to go out of their way to do it, it would be high priority.
A soft lock out of player’s control is higher priority than something that a player causes.
Remember the cannonball getting stuck under the floor, in the walls, or fall of the fort? That is something that players could not control.
Purposely throwing an obvious objective item out of the objective area is something a player can control and avoid.
If you can’t see the what the real problem is then I have nothing else to say. Maybe I’m just lucky and haven’t seen any 200 IQ griefers in my game.
Not all of the Fatshark devs live in Sweden…