Elite Behaviors and Patterns

Can we add more elite behavior and patterns? With the addition of a “new stim substance” in the Carnival I was hoping to see the enemies act different.

Think Grunts from Halo. You can surprise some who will flee or maybe they will get a confidence boost and charge you, some may hide and find cover or call for reinforcements.

For example, maybe a Gunner had too much of that new stim they’re pumping around the Carnival and is shooting in a sweeping motion peppering all of the team instead of 100% accuracy at the Ogryns forehead. Maybe one is beside himself unable to load his gun or relaying orders with his comms backpack asking for reinforcements.

These moment-to-moment interactions for Elites would add a new layer to each fight and add to the chaos. This could also distinguish them as Elites.

In V2 Stormvermin sometimes stopped and pointed their Halberd, leading from the rear in true Skaven fashion.

3 Likes

It’s my head canon that the nurgle’s blessing enemies in maelstrom missions are on stimms

Honestly would love to see new attacks and abillities from the elites or new versions of them that do. Same with the bosses. Traitor captain needs a total overhaul

1 Like

It makes sense, and I agree, I just wish that at the end of the Merchantile mission the groaner waves that spawned had Nurgle Blessed ones mixed in to reinforce that. Would’ve been really cool imo.

1 Like

Yea I was hoping the stims had an effect on the mission.

1 Like

This topic was automatically closed 7 days after the last reply. New replies are no longer allowed.