Electro staff is broken/coded wrong

Issue Type (Required):

Other

Issue Description (Required):

The Electro Staff has a stat for crit bonus which wrongly gives melee crit chance, which obv doesnt do anything on a staff. Tested crit chance in meatgrinder and it definetly doesnt seem to be 21 + 5 %, more like 5%. So I dont think this is a UI bug but an actual mechanic bug.
See screenshot for staff/stats used.

(This also explains why this staff is so garbage)

Steps to Reproduce (Required):

look at stats in code

[PC] Do You Use Mods? (Optional):

Yes, and I’ve tried disabling them

Reproduction Rate (Required):

Constant (100%)

Platform (Required):

PC - Steam

Upload Supporting Evidence (Optional):

4 Likes

Pretty sure that’s just a UI bug. Checking scripts\settings\equipment\weapon_templates\force_staffs\forcestaff_p3_m1.lua starting on line 1389 in the forcestaff_p3_m1_crit_stat block, I see settings for both “rapid_left” (the ball spam) and action_shoot_charged. Where are you seeing that this is for the “melee” attack?

2 Likes

in the inspect screen, I posted a screenshot.

This is just a UI bug.

1 Like

Well my staff should have 26% crit chance base (21% it shows in the stat screen + 5% base on psyker) but its not exactly critting every 4 attacks, at least with the charge attack.

But that could be bias/unlucky.
If it is working as intended though, the staff is bad. Like objectivly.
3 fully charged secondaries to kill a pox hound (on damnation).
Idk how many, maybe 7, for a reaper. You overload before you can get that many off.
Casting the secondary and it not critting is you wasting your time and energy.

3 Likes

like, this staff is supposed to be single target?


I hope this is true, cause even though I enjoy playing with the staff, the damage is so underwhelming considering it only damages 1 primary target and tickles a secondary target and that’s also with crit chance everywhere I can.
Meanwhile purgatus destroys literally everything infront of them by just holding down the button.
Same with voidstrike and voidblast has unlimited cleave, it’s objectively the worst performer atm.

Edit; then I get a match liek this, (as electro psyker) so it’s not bad, but it’s just not as good as the other staves. (electro staff, 2 hd sword, brain burst, on auric maelstorm, special spam and minibosses)

Right, but you said in the “steps to reproduce” that this was in the codebase too. I was curious which files/lines/functions revealed this.

FYI electro staff secondary is a melee attack. the primary is a ranged attack. this may help.

1 Like

say what? the charged attack from the staff is melee?

yes it’s coded as a melee attack. which is fine, just not intuitive

Ah so it’s like the trapper’s net.

I’m just gonna point you to this post I made in another thread about this staff:

TL;DR run it with SG and DD and it benefits enormously. Fantastic compliment to a melee heavy/hybrid build. Warp Unbound + Warp Flurry + Warp Nexus gives really good DPS

@alsozara
I have no clue what you’re trying to say maybe consider not appreviating random stuff with zero context.