Electro staff is broken/coded wrong

Issue Type (Required):

Other

Issue Description (Required):

The Electro Staff has a stat for crit bonus which wrongly gives melee crit chance, which obv doesnt do anything on a staff. Tested crit chance in meatgrinder and it definetly doesnt seem to be 21 + 5 %, more like 5%. So I dont think this is a UI bug but an actual mechanic bug.
See screenshot for staff/stats used.

(This also explains why this staff is so garbage)

Steps to Reproduce (Required):

look at stats in code

[PC] Do You Use Mods? (Optional):

Yes, and I’ve tried disabling them

Reproduction Rate (Required):

Constant (100%)

Platform (Required):

PC - Steam

Upload Supporting Evidence (Optional):

Pretty sure that’s just a UI bug. Checking scripts\settings\equipment\weapon_templates\force_staffs\forcestaff_p3_m1.lua starting on line 1389 in the forcestaff_p3_m1_crit_stat block, I see settings for both “rapid_left” (the ball spam) and action_shoot_charged. Where are you seeing that this is for the “melee” attack?

in the inspect screen, I posted a screenshot.

This is just a UI bug.

Well my staff should have 26% crit chance base (21% it shows in the stat screen + 5% base on psyker) but its not exactly critting every 4 attacks, at least with the charge attack.

But that could be bias/unlucky.
If it is working as intended though, the staff is bad. Like objectivly.
3 fully charged secondaries to kill a pox hound (on damnation).
Idk how many, maybe 7, for a reaper. You overload before you can get that many off.
Casting the secondary and it not critting is you wasting your time and energy.

like, this staff is supposed to be single target?


I hope this is true, cause even though I enjoy playing with the staff, the damage is so underwhelming considering it only damages 1 primary target and tickles a secondary target and that’s also with crit chance everywhere I can.
Meanwhile purgatus destroys literally everything infront of them by just holding down the button.
Same with voidstrike and voidblast has unlimited cleave, it’s objectively the worst performer atm.

Edit; then I get a match liek this, (as electro psyker) so it’s not bad, but it’s just not as good as the other staves. (electro staff, 2 hd sword, brain burst, on auric maelstorm, special spam and minibosses)

Right, but you said in the “steps to reproduce” that this was in the codebase too. I was curious which files/lines/functions revealed this.

FYI electro staff secondary is a melee attack. the primary is a ranged attack. this may help.

say what? the charged attack from the staff is melee?

yes it’s coded as a melee attack. which is fine, just not intuitive

Ah so it’s like the trapper’s net.

I’m just gonna point you to this post I made in another thread about this staff:

TL;DR run it with SG and DD and it benefits enormously. Fantastic compliment to a melee heavy/hybrid build. Warp Unbound + Warp Flurry + Warp Nexus gives really good DPS

@alsozara
I have no clue what you’re trying to say maybe consider not appreviating random stuff with zero context.