I don’t exactly understand what you mean. All variants of DS are plenty strong, not just the mk4.
My personal opinion is that there are a lot of things that should be nerfed, yes. I hope Fatshark starts doing more regular balance patches and eases the community into accepting it.
Aye, it’s an uncapped value on weakspots on all melee weapons
This is like one of those memes “why are you scared, isn’t this what you wanted”?
Well we got a stronger baseline, any casual can start doing aurics and have fun, good for them.
Personally i’m not having that much fun and I hate havoc so I guess i’ll quit again in only a few days.
Read about estoc then.
Both weapons have been a net negative to the game’s design and let you just kite forever since day 1.
A estoc isn’t a rapier it has a much stiffer blade and is more related to a longsword, not that it matters since the dueling swords are sabers which pretty much are the worst type of sword to use against armour.
Sabers on our pictures have much wider\thicker blades
Yeah, okay, true enough
Mr. E’s commentary video
As he pointed out, the buffs to Crushers and the presence of Havocs seem to have made the meta even more rigid. In the end, while some weapons were buffed in this patch, not a single person is using the Vigilant Autogun, and 99.9% of Veterans are only using either Plasma or Bolter. I think Fatshark needs to seriously consider and implement balance adjustments regarding armor, weapons, and spawn rates.
The game is in such a bad state in that regard, it’d require so much work that it’s never going to happen
They’ll just keep playing musical chair balancing and slapping utterly clueless difficulty changes like the Crushers hp increase which comes, to the surprise of absolutely nobody except Fatshark, with the result of pigeonholing players even more into playing exactly the same sh*t
This is the result of entirely ignoring players calling out overpowered weapons for years on
Pathetic
If they want other stuff to shine with the current balance, they need to take carapace off the new shooters and drag ragers, massively reduce the spawnrate of crushers and make the mauler’s carapace helmet not magically absorb any attacks that land vaguely in that area.
It’s quite simple: anything with finesse damage greatly multiplies the damage to weak spots and critical damage, especially if it scales with abilities. The hammer only had a slightly higher flat multiplier in its armor-piercing stat and doesn’t scale with anything, in addition to the brutal nerf it received in the first few months.
The solution is quite simple: just remove the weapon for the Veteran and that’s it, end of the problem. Or, nerf the finesse damage in their skill tree.
They did not nerf it enough…
Good… then they should nerf it again in few weeks.
I am glad they did not nuke it and proceed by little changes. This is better to find the right balance.
Actually, I am far more concerned by the PG power than the DS power. PG shots have too much cleave…
I really believe that this is correct to nerf a weapon little by little. The game is at a state where a little change can make a weapon too good or useless.





