Dueling Sword should be nerfed and here is why – long discussion post

My favorite topic.

Welcome to the club.

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There are many people who cannot comprehend this simple question or type of thinking.

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After playing with it extensively, can mostly agree.

I feel to me, uncanny strikes should be remove/probably never should have been on Dueling swords to begin with, and as much as I absolutely ADORE flying around the map on all classes, agile absolutely should be on kill not on hit.

Dodging is the biggest equalizer in this game, it’s what balances most things within it. I saw another guy complaining about staves/plasma and what have you, but what keeps such things balanced is the fact that they lock you in place/give you only minor amounts of movement before you are forced to ‘deal with the problem’ or swap off to melee to get a few more bits of movement in. You can’t sit there one them forever.

And Dueling Sword/Agile just drops all that pretense and says ‘swap to me and you’re free’. That combined with the IV having an honestly very good wave clear light attack string that procs weakspot hits still makes it literally impossible to be caught out if you know what you’re doing. Just swap to the sword, swipe, run away.

At least with the Combat Blade it doesn’t have agile, so some pushes and slides need to be woven in there to keep up the distance. But Dueling sword just ‘gets it’s cake and eats it too’ as with Agile + Uncanny you get infinite dodges and 1-3 tap anything you come across (so long as you hit the head), and can dance around Monstrositites without a care in the world.

I love being the wind on my Zealot (and even on my Psyker with Scriers active), I do. I’ve solo carried games with all their dodge buffs up at all times and just flying through enemies with thy wrath be swift, but it’s a bit to much. I’ve taken to often self nerfing myself and not using Uncanny strikes just so that I have a reason to even carry a ranged weapon, and I think that could stand to be toned down.

It already has a dodge distance half a football field, it doesn’t need to ‘do everything else’ to, at least not without some effort.

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Guy I use it with agile + riposte, but even riposte + precognition would also work…
And as pointed by someone else, if you nerf DS to the ground, players will pick again daggers.

No they are not balanced. Staves, I believe it is clearly not the weapons. All staves work too good. So, it must be something in the talent tree of psyker related to warp damages. And to be clear, I suspect soulblaze, so not really the staves but a talent.
Plasma gun, it is clearly the light shot that cleave too much. PG should cleave like that but only after charging it (and still I would also like that survivalist takes into account the ammos in clip cause PG is strongly disadvantaged).
And there are other things too strong in this game… On zealot I would say that shroudfield is too strong, and duellist also (and I use it a lot, cuase it is really too strong).
So DS is strong due also to zealot talents. duellist, shroudfield (that i see really less often cause this one is great only on single targets and suit better daggers).

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Tac axes are the much bigger issue right now. See: Do you think tac axe is op? - #29 by Khorne_Dawg

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must be a joke…

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Yes it literally was

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Oi! Ya shared the wrong part of the Topic, mate!

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And I can’t comprehend those people, those who can’t understand the concept of balance and fairness in a PvE game, 30 years of this crap and it’s not letting up…

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It’s really funny to me that the same people who say “balance in PvE game doesn’t matter, being overpowered is just FUN!” will also in the same breath say “But I won’t play malice because it’s boring”
They’re so close to understanding

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Unrelated, but this you? I knew that I recognised your profile picture from somewhere.

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Yes that’s me, great documentary about Chinese companies in Africa, Empire of Dust

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If you grognards get Agile removed and ruin my Tactical Axe Psyker, I shall be very cross.

Seriously leave it alone, it’s very fun.

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i use the DS mk4 mostly with riposte + precog and its damage output is impressive. it flows well with my play as i dodge a lot. same blessings combo is on my preferred knives.

i haven’t tested it extensively, i just noticed that i tend to kill enemies easily with, a bit quicker than with mercy killer + flesh tearer on the knife or uncanny + thrust on the sword. that’s just my impression though, i’d like to know what the general experience here is.

agile is great of course but it builds habits that bite me in the rear with other weapons, and i’m not sure that agile will last long in the current form.

I agree that giving it to Veteran / Zealot is the real issue here. Psyker wasn’t hugely built for melee and didnt have a lot of melee based talents. Veteran and Zealot do have those melee talents. They can reach a lot of breakpoints that were not possible on Psyker.

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I pretty much came here today to make this thread but good some one already did it.
It is insane how good it is. The effect damage is through the roof and it’s just good at everything. Like a fully charged and powered thunderhammer overhead on a group of elites and none of them will die, it’ll take at least 1 more to kill one, but a few quick stabs with a dueling sword just pierces everyone and kills them quickly with way less effort and danger. Then it has extremely good horde clear and movement.

I mean I completely accept everything can’t be perfectly balanced, and I don’t mind using a weapon that’s slightly worse if I like the feel of it, but it’s at the point where not using the dueling sword feels like punishing yourself so much. It’s the biggest outlier on weapon balance right now I feel.

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A lot of the people who think PvE games shouldn’t be balanced are voters.

Let that sink in.

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IMO it’s been broken on Psyker for a long time, people just didn’t notice due to being unwilling to put their staff away. DD + SG is incredible steroids for it as is.

TBC though Mk V is fine. It’s mostly the IV that’s the issue, and that’s been true since patch 13.

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The idea that a weapon should be strong to compensate for class’s weakness is kinda weird since its kind of missing the point, and it would still top over other Psyker weapons anyway unless FS decide to make shared weapon stat exclusive between class.

Also as Alsozara said, most Psyker hardly pull out their melee or really bad at melee combat so it’s not that noticible but it’s still hella good on Psyker.

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