A lot of recent discussions have made me think. When it comes to havoc and auric maelstrom a very large part of your weapon choice, especially in regards to melee weapons. Is if you can kill crushers and to a lesser extent maulers/ragers. Mostly in the context of mixed hoards.
Many weapons in the game are perfectly capable of holding their own through most combat scenarios. Weapons such as the heavy sword, tac axe, chain sword, shock maul, shovel. All preform completely fine against average hoards and even a handful of elites. Really most of these actually out preform the dueling sword in 90% of scenarios especially at lower difficulty levels.
But then 8 crushers and 4 bulwarks and 9 maulers all surrounded by 20 scab raggers spawn and you are screwed. This is less of a problem at lower difficulties, playing through even auric damnation you have enough ammo or even krak grenades that you can just shoot these enemies with something like a bolter. But beyond auric maelstrom there are just too many, you absolutely need to be able to handle these enemies with melee, especially when you consider the havoc ammo nerf. (Havoc ammo is a completely different issue that I wont get into here, but I think that also over centralizes the meta in a lot of ways)
So what happens? Everyone takes the dueling sword, or maybe relic blade, rashad, or force sword. The viability of a weapon at higher difficulties is directly connected to how fast it kills crushers and if it can (or at least close to) one shot headshot melee elites.
If all weapons did any damage to carapace then this wouldnât be a problem. But many of these weapons do nothing to crushers. If your team doesnât bail you out, you are just screwed, Hitting a enemy in the head for 100 damage doesnât feel good in any way, especially when there are 6 of them.
Solution? Honestly this is a difficult thing to think about, on one hand you want weapons to be unique and have their own things they excel at. On the other hand, when the thing they excel at is exactly what is mandatory to compete at higher levels⌠Well then you end up with the current meta. I see two ways to fix this in regards to crushers.
1: Nerf carapace. Instead of many weapons being completely deflected by it, just make carapace twice as effective as flak. If a weapon looses 20% damage on flak then it looses 40% on carapace. In the process buff crusher health up a lot, probably double it. Currently crushers have the lowest health out of the ogryn and that is half the problem, if a weapon negates carapace then it kills crushers instantly. Making more weapons deal damage to carapace but also making crushers have more health would still allow things like the dueling sword to kill them quickly, but not to the extent that it completely trivializes them as enemies.
2: Buff ogryn and spawn less of them. Turning ogryn into mini bosses would be more fun in some ways. In a lot of ways this is how they felt on launch, a crusher shows up and its a big event you need to focus on. The current method of just spawning 20 of them at a time makes them into a standard enemy that if you cant deal with you just cant play the game. So if they were buffed up but only one or two spawned at a time, and very rarely. Then I could see many people deciding to use builds that donât have a crusher delete button.
A similar issue is with finesse damage. This is more of a ogryn issue but it applies to many other weapons as well. Finesse in general is very odd in a FPS, this feels like a mechanic from a MMO or something. The fact that hitting a enemy in the head with this knife does 2x the damage, but hitting them in the head with this bigger knife does 1.2x the damage is just absurd. Headshots in this game are a very central mechanic, some weapons just not getting as much bonus damage from headshots and crits is weird and makes many weapons much worse then they would be otherwise. Prime example: Ogryn knife.
And of course in regards to melee elites like ragers and whatnot, making headshot damage consistent across the board would mean that many weapons can just kill them with headshots. Currently a large part of what makes the dueling sword good is the fact that its finesse multiplier is 3.6x. A dueling sword and heavy sword with their heavy strike down attacks both do around base 350 damage against flak, but dueling sword headshot does 970 while heavy sword headshot does 660. This essentially means that many weapons are strict downgrades in the hands of experienced players who consistently land headshots, you just arenât rewarded as much for your skill with some weapons. I think the variance in finesse should at least be lowered, since this would make many weapons feel better to use. Hitting headshots should just be rewarded across the board not just on some weapons.
So Im curious what people think of all of this
Finesse
- Make finesse identical across all weapons
- Lower variance in finesse multipliers
- Finesse is fine as is
Crushers
- Buff crushers and lower spawns
- Nerf carapace
- Crushers are fine as is