Yes, Darktide may have been marketed as a game where you face overwhelming odds, but that doesn’t inherently mean that power fantasy and challenge are mutually exclusive. You can absolutely struggle against insurmountable odds while still feeling powerful. The two don’t cancel each other out—they can coexist. In fact, the fun for many players comes from finding that balance between being powerful and still being challenged.
Darktide puts us in the shoes of rejects, but even within that context, we’re still playing a horde game where we’re mowing down waves of heretics, members of the Moebian VIth legion, and even killing high-ranking officers and monstrosities. In a world where the average survival time of a guardsman is 15 minutes, we’re already more powerful than most of the Imperium’s soldiers. By that very nature, we aren’t playing as helpless cannon fodder—we’re playing as individuals who, despite being ‘rejects,’ are able to survive and overcome against all odds.
The power fantasy in Darktide isn’t about trivializing the challenge; it’s about feeling powerful while still being tested by the sheer volume and threat of enemies. The game is designed around horde combat, where we’re meant to slaughter waves of enemies, all while dodging and taking down massive threats like Chaos Spawns and Daemonhosts. It’s not just about surviving; it’s about thriving in situations where most would perish.
Nerfing weapons to the point where players no longer feel powerful against these enemies robs them of the sense of agency and progression. The challenge isn’t lost just because we have access to strong tools—on the contrary, it’s enhanced when you can use those tools to survive against overwhelming odds. The power fantasy and the challenge can absolutely coexist, and they already do. It’s not about one-shotting everything; it’s about feeling capable, even as the hordes keep coming.
We’re not Astartes or Sororitas, but we’re clearly more than the average guardsman. The fun comes from that balance—being powerful enough to fight through waves of enemies, but still facing moments of real danger that require skill and coordination to overcome. Nerfing weapons would only detract from that balance, making the game feel more punishing without adding real depth to the challenge.
The idea that because we are ‘rejects’ we should feel weak doesn’t align with how these games actually work. Even as ‘regular’ people in the 40k universe, we’re still heroes of the story. The game isn’t trying to turn us into cannon fodder—it’s about giving us moments of struggle and triumph. If you take away the power fantasy aspect, you’re left with a game where players feel helpless, and that isn’t fun for everyone.
Your concern about higher difficulties forcing players into specific builds is understandable, but that’s why offering customization options—like difficulty modifiers—would allow players to scale the challenge how they want without being forced into ‘meta’ builds. Buffing underperforming weapons is great, but that doesn’t mean powerful weapons need to be nerfed into the ground just to force a sense of struggle.