Dual Stub buff and Alternative Mks to them

So the dual stub pistols sound nice, they look nice, their feel should be just as nice, but they dont feel as… punchy as they should, especially the spin shot. The spin shot special should be a little faster animation wise and should increase the damage you do even further than it does to actually make it worthwhile. Currently the spin shot is kind of a waste given that one of the more meta blessings for dual stubs already reduces spread thus making it more viable to put 3-4 rounds down range that will most likely kill the target before you get the spin off. But honestly the dual stubs damage just… doesnt feel that good on higher difficulties, even when firing into hordes, maybe thats just my experience though.

However, I do want to post the idea of two new Mks for the Dual stub pistoleros.

MkVII “Rapid Fire” - These Dual Stubs do less damage and have less penetration, but have a higher magazine capacity while also featuring a quicker reload time than the standard dual stubs. Ideal for the more trigger happy dual pistol wielder that wants to develop carpal tunnel early lol. Ideally this version is used for more lightly armored targets and horde clearing.

MkVI “Heavy Lead” - These Dual Stubs have higher damage, higher penetration, at a reduced fire rate and smaller magazine size, meaning each shot needs to count. This version excels at single targets, particularly more armored targets, while sacrificing a bit of horde clear potential.

Basically two extreme versions of what we got with the opposite traded off. I.E. One has more shots, the other has less. This puts our lovely MkVIII as the happy middle ground between the two options!

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