DS and Plasma Nerfs Leaked?

Ah sh!t, I totally overread that. Wouldn’t be the first time the formatting got the better of me. Yeah, that’s my excuse :slight_smile:

After that clarification, what these changes read like to me now is essentially; “Where the primary fire could 1-shot certain enemies, now it will take 2”

So this is a fairly big but not unwarrented change. It is a massive difference to take 2 shots instead of 1 but if you can 1-shot the same targets with a half-charged shot, that may not be so bad.

Even if that’s a really good change, if it ends up feels bad to use it’s still a bit of a miss.

Yeah, what of it? Dyslexia is a b!tch, trust me.

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corpse starch is what we have more need of :laughing:

Kind of a bad point when the answer is “yes, yes it is.”

Not that I like that mind you, I’d like charged shots to be more useful.

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”Even though i dont play Havoc mode but i believe i know how to balance DS nad Plasma gun better than these Havoc players"
“Thousands of hours in darktide? Cute. My expertise on weapon balance makes their experience irrelevant - Havoc or not.”
Thats how the ‘forum experts’ holding the playerbase hostage with their garbage takes.Lmao

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so your hovercraft is full of eels too??? those damn eels

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All the goddamn time, such a pain to keep them out.

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tasty as well, but a b1tch to skin. tried it once with pliers, nailed to a board.

could have made a belt out of it :laughing:

what could be salvaged was yummy though :face_with_tongue:

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And now a question to everyone who complained that Zealots are imba, Psyker and so on, that talents are broken. Do you like it? I do too, it’s weak though, it needs to be strengthened

It was obvious that payed class will be OP. Just like it was in V2. SoT was fixed, but Saltz priest is still insane. GK green HP regen for the whole team was never touched.

Also, funny how a lot of stuff in Arbites class basicaly V2 reuse, like FK charge.

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“But if it wasn’t OP, how else would it sell?”

→ Someone at FS, probably

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They rly love rending in this game.


Paired with maul blessings

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Powerful yet very specific condition to make it proc…

image

Bum sliding spam encouraged!

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A lot of bonuses tied to doing stagger stacking. Favouring aggressive play.

Yea with so much armour in this game, blessings preferred first related to overcoming it.

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I could agree, if without the current PG, the weapon specialist Veteran is essentially not an option, then yeah, it would narrow down the build selection. If it’s still kind of the same but with the fixed gun, then no. I don’t know, I’m not playing high Havocs with Vet, I don’t know the breakpoints, and I for sure cannot test them with the fixes implemented.

What I would say is there is an OBVIOUS PROBLEM with both Vet and Zealot in terms of their talent tree design. For Vet, as far as I know, the developers first released the talent tree without the keystones, so the keystones themselves may be kind of rushed in design - specifically MF(I just don’t like it at all - a high precision condition blessing that also limits my mobility and ability to reposition just feels wrong). All the other ultimates are nowhere close to VoC. All the other grenades can’t really compare in effectiveness with Shredders. Vet has a lot of nodes, many even good, but the problem is that its biggest ones are in dire need of readjustment. It also can’t freely switch between ults, blitzes, and auras like Arbites and Ogryns now can, and Psykers somewhat can too.

And yes, I’m going to state it again and again if needed - if the most used way of playing such an iconic and powerful gun as Plasma is spamming lights, then it’s just bad game design. Better game design: powerful but self-dangerous heavies that are worth it, more spammable but much less powerful lights for specials headtaps. For any meaningful and challenging encounter, the player should be required to manage heat. If not, then why even have a heat mechanic in the first place?

Heavy pullout time, but not as long as the Bolter’s, that is an automatic fire gun anyway. Heavy reload time. That’s good - high reward, high risk, and involved gameplay. Silly one-taps of everything, light spam with fast pullout time and no repercussions is bad game design.

If the Vet can’t live without his crutch, then it’s a Vet problem again. Ship the fix later with the Vet rework, and until then just buff some of his underperforming weapons so players aren’t forced to pick the crutch weapon.

You have your ground - no current Plasma, with current Vet = bad. My stand is - current Plasma is bad game design, current Vet is bad game design - let’s fix both. And I’m glad they’re not shipping the fixes right away. Let them cook.

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Yes so a weapon which is all about cleave and penetration on M1 doesn’t somehow loses identity when its nerfed by 90%, because it gets to keep the alternate mode?

I’m not interested in this sort of mental gymnastics. You can circle it extra 20 times, changes nothing on you hanging on semantics just to win an BS argument.

I mean what next? If the recon lasgun suddenly turns single shot its still gonna be the same weapon because the alternate ADS is still available? just lol again

Yes it is

Either you and Vera just want to argue for the sake of arguing or you are genuinely unfit to have this discussion.

The Plasma M1 spam was all the rage on several levels and you want to pretend otherwise just to argue? Get lost!

If it’s going to be the same automatic fire while aiming down sights, then yes – it’s literally the same when ADSed, just with a new fire mode when not aiming. Also, if they were ever to do that, then the single-fire shot should be stronger than the ADS automatic shots, at least per shot.

“The Plasma M1 spam was all the rage on several levels” – yeah, that’s exactly what the fixes are about, and that’s what everyone who’s pro-fix is arguing. M1 spam = not good, bad game design.

We love the Plasma Gun – so let’s have better game design for it.

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That’s not the point, it was answer to these two clowns who suddenly decided that Plasma wasn’t all about M1 just to have something to argue about.

For some people reality kinda left the thread as long as it allows to bite back

Pretty sure it wouldn’t pen a Crusher , Carapace aborts the attack.

A penetration of 10 is still quite good but maybe 15 woulda been better? But then again ammo usage down for hip shots?
From the looks of it ammo and penetration scaling on secondary mode will be better.

IDK, I feel like most of the discussions around leaked 1st draft numbers are moot.

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Yup could be discussing numbers of what may or may not be.

Lets just say it could be first of change i.e not making it extreme, then gradual tweak according to feedback.

There was a cool bug they later patched, earlier in the year. Someone mentioned and I thought lets see. Plasma shot bounced off a bulwark shield, zero penetration. I thought that was intentional and good change, then FS said it was a bug and reverted it.