Dreg tox grenades explode where they first bounce, not where they land

Issue Type (Required):

Enemy Mechanics

Issue Description (Required):

Very often, about 50% in my experience, dreg tox grenades will create gas clouds where they first hit the ground and not where the grenade bounces to after landing. For instance the grenade might land on a bridge, bounce off the side, but still create gas on the bridge. This essentially makes the grenade 100% accurate, which is unfair because the randomness is supposed to balance them out.

Steps to Reproduce (Required):

Just watch the tox grenades as they fly through the air and hit the ground, sometimes the gas cloud appears at the location of the first bounce. This seems to happen more often if the grenades are thrown from far away, or maybe it’s just more noticeable that way.

Mission Name (Optional):

Silo Cluster 18-66/a

[PC] Do You Use Mods? (Optional):

Yes, but I haven’t tried disabling them

Reproduction Rate (Required):

Common (<50%)

Platform (Required):

PC - Steam

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