ok so am i the only one who has realized that the dogs and the trappers randomly have become SUPER quiet or maybe even are just broken and stopped making their sound ques on time due to even just SLIGHT latency? like i wasnt getting hit by dogs before but now EVEN ON HIVE SCUM, im getting hit by the pieces of crap CONSTANTLY and not just me but the last 3 games i just played in auric, me and my entire team each got hit by AT LEAST like 1 or 2 dogs and or trappers and it just INSTA KILLED the run ESPECIALLY because enemies have been getting messed up and swinging more often still mid getting pounced with LITERALLY, the first dog i got hit by today did a 90 DEGREE TURN TO VACCUM TO ME… like PLEASE, this is LITERALLY unplayable rn because of whatever has happened to mess them up…
You’re not going mad and you’re certainly not alone. Many, many people have complained about broken disablers countless times on the forums for as long as I have been here (over 2.5 years).
Especially the sound cue, or lack thereof. With trappers, the only warning you often get is the firing of the gun (as in the actual net firing, no warm-up warning). Same with hounds…the snarling leap sound is the only thing you hear. Both only giving a second (probably less) for reaction time.
It even happens with bursters too. Goes from silent to an instant state of high pitch, fast pinging to indicate immediate detonation and where the burster is already mid-leap.
It’s so common that I think people have given up on reporting bugs for it now.
Silent crushers magically appearing behind you is another fun one - where the only sound you hear is the swoosh noise of their fully charged and released attack. Same for the chain sound on a mauler. No heavy footsteps or groans…just the final swing about to land on your head.
In all cases, you have a split second to react. Dodge and hope you dodged in the right direction. This is a big reason as to why mobility is king in DT. Because mobility helps the most against the sea of totally broken audio.
It seems like after the last major update specials have become very quiet when they are not targeting you. @eatingsand I think has made a thread about it.
It’s so fun when they switch targets at the last moment and target you instead.
Trappers always had bugged sound, but dogs really became more broken, along with bursters, in one of the missions teammate got jumped by burster, none of us heard it.
This. It’s quite remarkable actually. Specials runs right past you without making any sound whatsoever. The audio was always scuffed to a certain extent, but lately it’s a lot worse.
SOLIDARITY!!! im GLAD, im not the only one noticing that in the last like few updates, the trapper sounds ESPECIALLY which mind you, were already low have just become WAY quiter to the point i tried downloading the cackling trappers mod to no avail… legit, i think they need to make it so if your being targeted by a specialist, ALL sounds lower by like 30% to 40% and than you hear the specialists sounds with clarity and ALSO, the snipers lasers need to be green just so its easier to see cause i realized it recently too due to the buggy sound ques EVEN ON SNIPERS, that honestly, if their laser was green, i think it would WAY easier to see that its not you getting shot by a standard lasgun or a gunners lasgun but that your being aimed at so even when the sound que bugs out and you dont hear ANYTHING till your on the floor wondering where that shot came from, you at least are able to see the laser CLEARLY and maybe dodge outta the way to not end up on the floor.
They all have some jank behavior: hounds, netters, even fricking snipers. Some of it netcode, some of it it’s broken /missing audio cues. Some of it its edge cases where you have no warning for sniper shots aimed for others etc.
Have you heard they fixed pox bursters? There is hope /sarcasm