Dog-only Duo w/o dodging & sprinting

Well, you did pretty much everything other than attacking (because dog did that).

Arbites excels at blocking and CC, you did a lot of blocking and CC which allowed you to stay alive.

Dog did damage, which is the only way to kill enemies. And you weren’t supper effective with that like some Duelling Sword or old Power Sword with 10 chargres+

You did it slowly, so the dog had enough time to deal with them (like any weapon can score a kill if you stay alive and constantly hitting your enemy).

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this is false. there was not a mechanic before this that allowed you to play the entire game without attacking.

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Going into semantics are we? There were melee only runs. Then there were melee only with no abilities/blitzes runs. It does not represent normal gameplay.

No ordinary player would waste 47 minutes kiting and blocking while your companion slowly grinds the enemies down. The whole premise of the argument is flawed. If the dog damage gets reduced by half, such runs would still be possible, but they will take, I don’t know, a hour, instead of 47 minutes? Then you would still claim that it is possible to clear without attacking, so what?

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Exactly what I am trying to say.

@Harridas will be able to do that again and again

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It seems so…

you understand what power creep means and that the issue of absurd power creep is what motivated this post? that this example is just the most egregious of the arbites current absurdities?

willfully ignoring an obvious wider point in favour of middling semantics is not really constructive at all; the dog is obviously a symptom not a cause

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Yea Old Ogryn was actually very very strong, issue being that its talent tree sucked and had little variety. Then Fatshark buffed it to be the strongest class in the game and then after that released another class even stronger than the NewGryn. That’s the problem.

Several times less? The dog can keep up with half-decent players just fine with around 50-90% of their damage depending on how decent “half-decent” is.

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Arbitrator excels at everything, it’s better than the Zealot at melee, it’s better than the Veteran at shooting sh-t and it’s on par with the Ogryn in surviving damage and stagger output. And then on top of that it also has a dog that can handle every threat in the game by itself.

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You’re the one purposely ignoring my argument and quoting that one sentence that is convinient to you.

The powercreep is the problem. The constant whining by wannabe elitists for the sake of whining is a problem too. The whole argument about the dog “playing the game for you” makes no sense because:

The argument:
“Dog too OP, it clears the missions for you”

The reality:

  • requiers a special build with shield and all the block/dog talents
  • a massive waste of time waiting for it to clear enemies
  • actual several times more effort then playing normally

It is just a glorified meme/self-imposed challenge run. Nerf the platoons of elites and specials that the game throws at you every miniute, then we can consider reducing the damage output.

If you count the bleed bugs, then yes, I agree. On itself it doesn’t.

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The bleed bug was fixed more than a week ago and it lasted for only a single day, wake up

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Which one? The explosion or the pounce? Or some other one that I am not aware of, lol?

Either way, I don’t really see dogs outperforming players in my games, I mostly play 20-35 Havoc now. Even if it does close to it, that’s on the player. Again, my argument of old Ogryn spamming shield heavy attack with Batter somehow outperforming Plasma Vets, Zealots and Gunpsykers still stands. It is a skill issue situation.

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You underestimate how strong Old Ogryn was.

The pounce bleed sorry, the remote detonation bleed bug existed much longer for 2 weeks.

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why? they are not a deal breaker for everyone. hell, add more. more difficulty in auric would be nice(this is just an opinion, like yours).

As to your point, everything you said was predicated on the assertion that running the whole mission without attacking was already possible before the dog was added. that is obviously not true and so there was nothing to address.

You’ve then gone on to explain what happened in the posted clip (dog too op, all the reasons, etc…) which was not in dispute, and claim they should…

“Nerf the platoons of elites and specials that the game throws at you every miniute, then we can consider reducing the damage output.”

Which honestly makes it sounds like you should just lower the difficulty level. Perhaps try that and playing a class that isn’t Arbites?

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Lmao. Stop quoting that one sentence without a context, wipe out the tears and re-read my posts again. Little elitist ego was hurt today.

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With how long it takes for Fatshark to do things I think it’d be better if enemy spam and player damage output would be nerfed simultaneously. I don’t wanna have a game with this level of player power and less enemies.

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This is the way to go.

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It was possible and still is.

I linked a meme build on zealot just doing that (just like this one but then zealot using stealth)
Mind you that that was havoc 40 and not a auric mission.

At this point it feels more like you are on purpose try to rage-bait others.

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can you post a clip of you running a havok 40 like that?

blocking the whole time and never attacking?

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Everyone is better than a Veteran, even gun-Psyker :smiling_face_with_tear:

Ogryn and Arbytes are pretty close to each other, that’s true. But still, Ogryn is better at damage dealing, while Arbites is better at surviving.

I believe that Zealot, Vet, and Psyker should be closer to Ogryn and Arbites skill trees, not Arbites getting down to them (especially when people paid $12 for that).

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So every class can hold W through Aurics and Havocs? So the game will play itself at uprising, malice, heresy and damnation rendering those difficulties pointless? Arby’s numbers are way way WAAAY overtuned and buffing things further will only exacerbate the existing balance issues and the incredibly mindless gameplay.

Right now we are seeing random players in Auric missions ignoring so many game mechanics because the game’s current state doesn’t give those players any reason to care. Players right now in Auric are running past resources, holding W and smashing their face into whatever is in front of them and WINNING. They’re not even looking at their surroundings. This is really unhealthy.

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Easy fix. So easy, it will never happen:

Make this keystone pick mandatory. And the dog will then only attack specials/elites, or only ranged enemies by itself.

It can then still be commanded to do more, but it will involve the player to do something.


Should only be in effect when you, the player, kills the pounced target. Not when the dog kills it.

Also: Change the pounce so that it’s single target instead of AOE.

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