Dodging on controller is poorly implemented

The way dodge and jump are implemented on controller is awful. I can’t count the number of times I have been downed because I was off absolute left or right by one degree and therefore my character jumped instead of dodged.

There are two solutions that I would recommend:

1: Bind jump to something other than the same button as dodge.

2: If jump and dodge are going to be bound to the same button make jump a maximum of a 30 to 45 degree cone on the stick, and anywhere else on the stick a dodge. Right now it feels like jump is a 180 degree hemisphere on the stick. It makes it almost impossible to dodge accurately to either side.