lmao
this games update history is an embarrassing mess, no idea why you would portray this as a positive thing. The launch product is 99% of why anyone plays this tide game, the updates are “it’s ok I guess” at best, “this ruins the game for me” at worst.
What you actually said was that the people who made this game could easily do a reactive event system. You’re absolutely out of your mind if you think the totality of people who made Darktide (made it, not “updated it 4 times in the past 3 years”) are still working on it. It’s straight up clueless on the same level as “why don’t they make new classes isntead of blogposts?”, those are simply not the same devs, the teams get shuffled around and a new project is the main focus dev wise.
PS: The most highly appraised post-release development was just cannibalizing pre-release code. The talent tree skills were mostly in the code in the form of unfinished classes. The blogposts acknowledge this and directly state they “scavenged” those. The dev team that is currently on Darktide would be incapable of actually coding these talents, as is evidenced by how the Ogryn rework added no new mechanics other than the dodge push which they might’ve yoinked from VT2. Temper your expectations buddy. We have the skeleton crew on Darktide, they can’t figure this kind of stuff out.