Do you think adding dynamic events like HD2 is a good idea

You think they keep the good, experienced ones on the low effort maintenance game while the new game being developed has all the inexperienced ones?

Very childish outlook on gamedev ngl. You really think these 5 devs who streamed so far are responsible for most of the programming? And how would you even know how much of this content wasn’t prepared beforehand when all hands were on deck?

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I’m pretty skeptical.

Helldivers 2 events, as we all know, are closely related to the Galaxy War system, which is something Darktide does not have.

We do the events in Helldivers 2 to advance the war and unlock additional features like as stratagems and forcing enemy forces off planets, but Darktide is a game that is perpetually stuck in a static battle with no winner or loser.

Would having an Atoma (Galaxy) War system been beneficial in Darktide?

Yes, and they could have just reset it after the season, like Helldivers 1 did, but Fatshark, for whatever reason, did not include something similar in Darktide.

PS: a bit weird to talk down on Arrowhead when Helldivers 2 is and was always more successful than Darktide.




Agreed, and this is quite normal for most games.

You devote all of your efforts into your project until it is launched, and then you let some individuals go (contracts expire) to save money, downsize, and shift the majority of your resources to the new project (Fatshark’s UE5 project).

We’ll see what new additions Darktide gets this year, and luckily for us, there are so many other amazing games out now or coming soon (Dune) to play and take a very long break from Darktide.

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You have absolutely no evidence to support these claims. It’s just more mope because you really want to believe that the game is dead or dying or doomed for whatever reason.

Edit: to wrap this up: do u even code, bro? Because I do, for a living. And you’ll just have to trust me that we’ve already got most of the hard part of what could be an HD2-style “dynamic” event system in place (the backend for managing the events, the UI and stats tracking for it) and all we need is a plan, some updated text blurbs and win/lose modifiers to pretend that we’re having a real impact on this video game world.

You’re absolutely out of your mind to claim that all the fatshark devs are still working on Darktide rather than the new project.

They can’t even make havoc wrap around weekly properly without major issues, absolute fantasy.

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While I don’t think FS is going to take the time to do this in a HD like capacity, didn’t we already have something like this to unlock the Ascension Riser mission? I don’t remember what the condition was, I think it was just getting kills in total, but in practice it has already been done.

And honestly that’s potentially why we haven’t seen more of it, because that event (rightfully) had huge backlash. However if this is the case I would assume it’s because FS didn’t identify the issue behind this, much like how they won’t nerf stuff because of the negative reception behind the Power Sword nerf.

They assume people don’t like community challenges, even though people didn’t like that because it potentially meant losing a mission if we failed; they assume we don’t like nerfs, even though it was mainly because they nerfed a really hard to get blessing that was really the only “fun” way to play power sword.

Found it, it was missions completed not enemies killed.

(I doubt FS would have let us fail the community event and therefore lock us out of a mission, but either way it wasn’t a great look.)

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I love the idea. Would be nice if the mission board had more depth. I know they are trying to do more events, but it would be cool if there was stuff connecting the events together.

For example have 2 outcomes for events. For example the Brute Conscripts, if the player manage to kill X amount of ogryns during the event, than ogryns spawn in reduced rates for a few weeks until the next event. If the players fail, then ogryns spawn in higher rates for a few weeks until the next event.

Even just getting some small stuff going while they work on the other classes and balance would be neat. Once those are done then they could expand the dynamic events.

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Great idea. They convinced so many people with Darktide. Sure I will wait 2 years after release before buying a Fatshark product.

Game is static. Mission objectives are static. Missions generated are static.
Everything in Darktide is static.
So, yes, creating something dynamic is not just hard, it would be a nightmare in a game that was conceived as the opposite. How can you implement a dynamic system in a game where everything is meant to be… static!

I agree about that.
I don’t see the live service part. That’s not the “events” we have that can qualify this game a “live service”.

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yea they won’t
these scripted events were also on vt2 too, but more about rewards

one recent in vt2 months ago, a community challenge it actually failed and then they said later said there was a mistake cause they set the goal too high xd
and just proceeded to give the stuff anyway
i think it’s a bit weird when they do this cause they try to play with the fake fomo just to boost up the player count, i guess it’s ok but idk

i always knew they are scripted events so i never bothered with community challenges in vt2 cause i know the goal will complete itself on its own

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probably there will be still the 100k ish people buying it sadly at launch.
also because fatshark will always try to make games that are decent (at the begin)

but then will fail afterwards with maintaining them properly. e.g. updates, quality of life updates, addressing issues, balancing, undelivered promises, missing features etc.

but also compared to vt2, darktide always felt they really didn’t put much effort as their previous games. they are also very disconnected with the community.
funnily enough they were close with the community, when they were doing those corpospeak apologizing letters, when they needed to say something back because of their bad launch.
now no more apologizing letters for other things, not even that anymore

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oh, i love this, it should absolutely be added.

Heh.

This being the grimdark future, we could have events where the only reward is avoiding 3 hours of nothing but dogs in the dark.

I didn’t. You just used all your drunken boxing forum warrior skills to wiggle and stumble your way from arguing that they can’t pull of this simple system to “the people that made this game likely aren’t the ones maintaining it now” to where we are now.

The people who have brought us many excellent updates since launch are still working on the game (as evidenced by the streams at least), and those people (as few as they may be) absolutely have the talent to implement this system.

Yup! I remembered this last night.

I think most of the heat for that was due to the state of the game at the time, but the criticism that content is slow will always be a pain point.

But I don’t think they need to actually lock anything behind this for it to be engaging.

I think this, and your further assumptions about what you think FS assumes are off. We didn’t get an actual in-game event system for about a year after that community event. And it’s only been recently that events have started to ramp up. I don’t see any reason why we couldn’t get another community, rather than individual, focused event. Or a hybrid one.

As Amelia pointed out they still do this stuff in VT2. It’s just weird and mostly handled outside of the game.

But with the event system we have now, I think they could implement something ongoing in the game that shifted around some sets of modifiers based on community-wide player actions. It would give the mission board more depth, make players feel like they’re doing something, and could be strung out into a narrative of sorts. And I think it could all be done pretty cheap and easy.

Here’s my off the dome first draft pitch:

Update the event system’s backend to allow setting specific modifiers on various groups maps and to guarantee that at least 1 out of those groups appear at all times. This may not even be necessary, based on seeing new maps in guaranteed rotation, but I’m not sure the group functionality exists.

Update the front- and backend to track the missions where event goals are achieved.

Update the backend system to collate individual player goals (eg. Missions played) into Community Event Goals. This might be in place too, but if not it shouldn’t be much more than a database query.

Add UI to show timers and progress bars for this stuff. Both of these could just be for display only and not really do anything on completion.

Roll out an initial “event” (although I kinda just see this as being a permanent addition) where the text is about the Mobians having sent in elite squads to purge The Torrent. Our goal is to push back this offensive by completing missions in the Torrent. Add Shock Troop modifier to Torrent missions.

If we succeed in completing the goal, add the next one (manually or with a simple scheduling logic system) where the Mobians have gotten wise to our counteroffensive and shut the lights off in the torrent and release the hounds.

If we fail, some other “event” happens. Maybe they push their offensive into another zone.

After succeeding/failing at a few of these, throw in a new twins modifier where they spawn with a squad of gunners. Or heck, do something a little more complex like the event going on now with a new enemy/minigame.

There is of course more to do/consider here. And there are challenges (like how the board is limited and how currently there can only be 1 modifier on a mission, which is why we got the many-things-in-one Maelstrom version of conditions). But it’s nothing as complex as Havoc or Mortis or the new penance system or the new weapon system.

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doesnt HD2 lock away sections after a while because theyre “won” if we get excise vault again ill be big sad

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Imagine playing on 3 maps for an entire week…

I don’t feel that… exciting. Maybe I am alone.

Deep Rock Galactic: Rogue Core and its procedural levels could have such dynamic campaign… but here. we would chain the same missions without any change.
I seriously don’t see how a dynamic system could be implemented to make it somewhat interesting.

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Orrrr imagine multiple ongoing “fronts” (groups of missions) with varying modifiers running at the same time. Not much more involved than what I’ve laid out above. And quite similar to what I remember from HD2.

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HD2 is procedural maps + adaptive objectives + set of 3 different missions

To get the first step, they need to get procedural map. The adventure ends here…
Do I have to point also why it cannot work for the other elements? different objectives, different biomes, different “campaign” (set of 3 different missions with different objectives)… a map with different sectors and planets

Seriously, such concept has 0 chance to be implemented in this game. 0. Not even 0.0001%. 0.

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It doesn’t have to be a 1-to-1 copy of HD2 to add something additional, as others in this thread (including the OP) have brought up.

Procedural maps is heavy lifting and not something I’d even consider necessary to create a greater sense that there is a war effort that we contribute to. It’s all smoke and mirrors in HD2, and a similar result could be achieved here without half as much effort as Mortis Trials.

We have static missions from point A to point B with scripted event and an entry and exit defined in the mission. Each mission has only one objective.

Look, I asked procedural maps, or at least something that would permit to get something new each time we land on floor with the valkyrie.
But it won’t work…I would really love it… but really it won’t happen

And if the solution is to limit the maps available and put one modifier on all of them and call it a campaign… well, maybe you can find the illusion great, I would just consider it pathetic.

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Yes, Darktide has handcrafted missions. I also hope for some kind of procedural level system, but that’s not what this topic is about.

Limiting maps isn’t what I’m proposing, and the limited number of slots of the board is a liability I already mentioned. But there are actual solutions to these things and a way to implement what the OP brought up (and what I think would be pretty cool) without much investment. Will it happen? I don’t know. Would it add something without taking anything away? Of course it could.

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