Yup! I remembered this last night.
I think most of the heat for that was due to the state of the game at the time, but the criticism that content is slow will always be a pain point.
But I don’t think they need to actually lock anything behind this for it to be engaging.
I think this, and your further assumptions about what you think FS assumes are off. We didn’t get an actual in-game event system for about a year after that community event. And it’s only been recently that events have started to ramp up. I don’t see any reason why we couldn’t get another community, rather than individual, focused event. Or a hybrid one.
As Amelia pointed out they still do this stuff in VT2. It’s just weird and mostly handled outside of the game.
But with the event system we have now, I think they could implement something ongoing in the game that shifted around some sets of modifiers based on community-wide player actions. It would give the mission board more depth, make players feel like they’re doing something, and could be strung out into a narrative of sorts. And I think it could all be done pretty cheap and easy.
Here’s my off the dome first draft pitch:
Update the event system’s backend to allow setting specific modifiers on various groups maps and to guarantee that at least 1 out of those groups appear at all times. This may not even be necessary, based on seeing new maps in guaranteed rotation, but I’m not sure the group functionality exists.
Update the front- and backend to track the missions where event goals are achieved.
Update the backend system to collate individual player goals (eg. Missions played) into Community Event Goals. This might be in place too, but if not it shouldn’t be much more than a database query.
Add UI to show timers and progress bars for this stuff. Both of these could just be for display only and not really do anything on completion.
Roll out an initial “event” (although I kinda just see this as being a permanent addition) where the text is about the Mobians having sent in elite squads to purge The Torrent. Our goal is to push back this offensive by completing missions in the Torrent. Add Shock Troop modifier to Torrent missions.
If we succeed in completing the goal, add the next one (manually or with a simple scheduling logic system) where the Mobians have gotten wise to our counteroffensive and shut the lights off in the torrent and release the hounds.
If we fail, some other “event” happens. Maybe they push their offensive into another zone.
After succeeding/failing at a few of these, throw in a new twins modifier where they spawn with a squad of gunners. Or heck, do something a little more complex like the event going on now with a new enemy/minigame.
There is of course more to do/consider here. And there are challenges (like how the board is limited and how currently there can only be 1 modifier on a mission, which is why we got the many-things-in-one Maelstrom version of conditions). But it’s nothing as complex as Havoc or Mortis or the new penance system or the new weapon system.