Disconnecting/Reconnecting causes daemonhost to target innocent player

Issue Type (Required):

Enemy Mechanics

Issue Description (Required):

I’m reporting this as a bug and not putting it in gameplay feedback because I think it’s not supposed to happen, given previous changes made to daemonhost behavior, where they’re only supposed to target the player who poked them, at least on Malice difficulty. Just played a mission where someone tripped over a daemonhost, then disconnected and was replaced by a bot. I am unsure if they disconnected deliberately. The daemonhost then attacked a different person, killed them, and left. A moment later, the disconnected player reconnected, replacing the bot, and was totally fine. This seems unfair for obvious reasons, and also potentially exploitable by assclowns.

Steps to Reproduce (Required):

  1. Play mission on Malice difficulty.
  2. Annoy Daemonhost.
  3. Disconnect.

Mission Name (Optional):

Excise Vault Spireside-13

[PC] Do You Use Mods? (Optional):

Yes, but I haven’t tried disabling them

Reproduction Rate (Required):

Once

Platform (Required):

PC - Steam

2 Likes

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