I haven’t seen this before but that quote in particular shows actual understanding, thought, and a design vision. Something for the progression enjoyers and something for the “I want a base game difficulty that’s actually challenging” enjoyers. And then the top sweats still get modded difficulties.
For those who may not know this though, the person the quote is attributed to, ratherdone, was the Fatshark lead combat designer and left the company some years ago. This may explain some of the fumbling. It does feel like the coherent vision is gone.