I don’t know if this was intentional, it certainly doesn’t hurt my game, but I was thinking that I’ve been seeing dead enemies get more air time than usual. And while running through the game I’ve just been seeing little things that are different. Like breaking lamps.
https://streamable.com/7w6ief (I’m not very articulate in the moment)
Just seems like Bardin’s engineering has made a couple of things go awry