Dev Blog: Into the Maelstrom

I think the big thing is that, for whatever reason, they were trying to incorporate looter shooter mechanics into what was already a horde shooter game in order to sort of blend the two a bit.

Clearly, it doesn’t quite work as they chose to do it but it seems pretty clear that’s what they were going for. Maybe it was in order to “appeal to a broader base”?

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Straight from the top of my head just now…

From a game experience perspective, the post-30 weapon grind provides a progression phase between leveling and endgame missions, as well as an ongoing progression path for people who don’t want to play the toughest difficulties.

I think having it do both of those jobs is a problem - The former group wants that grind to be shorter so they can get to the content they want faster, the latter group needs it to be longer so they don’t get bored from having nothing to chase.

IMO, there needs to be some other progression path for people who don’t want to play the toughest difficulties.

Yeah locks are the most widespread complaint, but I have a ton. I don’t think I’ll get any more action then I did in January…

But here’s my list. You’ll notice a theme that this should be a w40k game down to the bone, not vermintide reskinned and pounded in with a hammer.

We should have everything on this list, ESPECALLY #18. (actually did get #22)

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yeah was also mainly talking about if people had solutions to give besides basically wanting to reuse v2 mechanics because 1 or 2 hinted at it and 1 even agreed

so someone sent me the list of complaints and issues instead of people with recommendations to alleviate these problems, i said no one had other recommendations besides complete lock removal meaning peeps dont want to compromise

n then u only read half my comment so u misinterpreted it

but thanks, i wouldnt really want to delve more into other peoples businesses more than i should be

edit: and i mean recommendations solely for the lock issue, no one had any other solution besides full abolishment

Dude, you said ‘this is the s-y-s-t-e-m’ when the correct spelling is 'this is the f-a-i-l-u-r-e."

You don’t need to read deep when you are reading bait. Remember that about 97 out of every 100 players has left the game over Fatshark’s mismanagement. Hell, they released a broken game and then took an insanely long vacation. By the time they got back the customers were out of goodwill and patience.

As to compromise… They want two locks. Our counter offer is zero locks and we’ll tell people it’s time to give darktide and fatshark another chance instead of tossing pebbles into their grave.

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idek know how this is bait, tryna slander or delegitimize my words or something

youre jus spitting what everyone is thinking, but sick rhetoric

Hoorah

btw, i didnt even say ‘this is the system’ to u, i dont even like the system, everyone shares the same thoughts about the system
though, i am hopeful for what they have in store, and apart from it being uneeded, the new update is MORE than enough leeway in terms of the ease of perk/blessing/end game gear obtainability, and thats nice

but bruh i jus want content man
nice that they fixed the game
i jus want content man
give me that black tar content man

If you go out of your way to burn your dias and plasteels at a higher number like the developers think then sure, but that isn’t the case with how you itemize, it’s more of a loss to do it the “intended” way.
So I don’t understand this reply as it isn’t really related.

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Now THAT is a sentiment we can all embrace.

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the devs expected us to burn it at a higher rate? So ye, i was guessing that they were tryna teach us something

but naw man, if i understand that correctly, the intended way makes u lose more ordo cuz youd want the best brunts rolls to maximize t4 upgrade chance but upgrading weapons in any kind of way would obviously burn the same amount

so what the devs are trying to teach is that if you upgrade one or two times, you will be disappointed, but if you upgrade multiple at one, then you should be exponentially increasing your chances to get the perk/blessing you want

1/2 weap. upgrades = disappointment
5+ weap. upgrades = guaranteed something good

end of the day, its gambling, know when to stop

for honor :medal_military:

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One step forward, one step back.
Meanwhile Darktide player quantity fallen to about 2.2k, I am watching with interest.
#BreakTheLocks

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Except multiple threads that lay out full crafting systems…
Stop this madness.
Since around january, nobody can argue that “no proper solutions were expressed, except straight up lock removal”, or “people just complain about locks, without coming up with solutions”.
Stop lying.

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People have suggested that locks should be removable via a grind, whether that’s through resource spending or “leveling up” the weapon through usage.

The thing people hate is having their progress and flexibility gatekept by extremely unfavourable RNG. Locks are just seen as the thing that pushes that RNG too far.

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Completely untrue. You just haven’t followed the conversation closely enough.

Other ideas that have been suggested aside from fully removing locks, many of these going back months and months ago:

  1. Pay a 1,000 Diamantine (or some modest amount) to remove an existing lock. When you then rebless or refine again, the lock comes back.

  2. Have it so locks get applied to the blessing or perk that the player installed. So you can in practice modify all four properties but then all four will be locked.

  3. Provide an option to “reset” an item back to a gray item (retaining only its stats distribution) but removing the locks and allowing you to re-roll it back up from the ground up.

  4. Pay resource cost to “switch” the lock from one property to another.

  5. Pay a large resource cost to upgrade an item to a “red” level and have all the locks permanently broken on the item.

I’m sure there have been others kicking around too. People have been literally brainstorming and suggesting totally reasonable fixes for MONTHS. So please don’t come in here and say we haven’t.

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10 seconds of random scrolling in the feedback section of the forum and you could’ve saved yourself from typing out such obvious BS.

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Idiots like Zealot and Ramenil are why the block feature exists, guys. Put them on ignore and get back to yelling at the devs rather than trying to play chess with the metaphorical pigeon.

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Love how the devlog title seems to subtly imply that they knew how much of a sh*tstorm this update would stir up.

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I know, right? Sometimes I think Fatshark does this so they can just laugh their asses off at us like a bunch of pricks.

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Lmao this staunch defenders of the lock system with +1000 hours for a couple of mid weapons.
I dont have even 300h into de game and i got a 550 holy bolter with perfect blessings and perks.

Do i feel rewarded for my game knowledge? My commitment? HELL NO. I rolled 7 layers of dices, wow thats so cool and engaging! This system must be really good! You didnt got one? I guess you are not hardcore enough mate, try another thousand hours. Not guaranteed tho!

Do you know what else i do have? a degree in game design and 3d animation. Only a highly delusional person with some kind of validation fetish would defend this lazy half-baked abusive mechanics.
Have some self respect.

They didnt deliver on critical points 8 months after release and cant even compromise on this to connect with the fans. Clueless. They just know better than everyone else.

Take as a reference small loved studios like Re-logic, Iron Gate or Supergiant Games
(Terraria, Valheim and Hades developers). They listen, deliver and nurture their games
with content even years after launch, for free. Thats why people trust them and charts reflect this.
Im not saying “work hard for free”. But working hard is a good first step.

Love your product. Work hard into making it something you can be proud of.

PD. i have screenshots if you doubt any of my claims.

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