Dev Blog: Into the Maelstrom

You start to look like someone that loose its control. You start to harangue others and even calling them with rude expressions…
Maybe a break with the forum can be a good thing to do?

You know, I am not the enemy here. My reasoning is this one.

  • you asked for locks removal for 7 months without any success
  • there are a player base that vanished and also a mass of players that ask for locks removal
  • as the locks will remain, maybe it could be wise to look at the issues that can be corrected in the current system

From the discussions, I have identified only 3 problems:

  • there’s a part of players that think crafting takes too much time regarding the resources collect, the time to find a good base weapon and crafting something good. I am in this category.
  • there are people that want a way to get end game weapons now. I believe they will get something that is already planned. But, sure, due to this community, they cannot announce it.
  • there are people that think that the system is not rewarding the time you spend in the game. I would say that the RNG system is not made for that. It is more a “wow I did not expect to get this”. However, RNG can be mitigated.

As I said, this need to define the terms used. You said me that what I consider a good weapon is not a good weapon. However, this is just a matter of feelings. I defined what I consider a good, excellent and a perfect weapon.
Tbh, good weapons (in my definition) will be easy to find. Excellent just need you time (found a 379 shotgun yesterday… consecrated to orange and got no respite T4. that twas the second try of this serie). Perfect weapons are rare.
As end game weapons are not mandatory, and that you can get excellent weapons that have only a small difference, I am not sure (my opinion) that the fact you cannot find a perfect weapon is a game breaker.
However, believe me when I say that I really would like that a solution comes from FS. I am tired to see pointless discussions week after week about the locks.
Locks will remain… yes that’s bad, their system is bad, unfriendly etc. But this is just a system around the core game, the missions.
Literally, I would say that if you can’t live without these locks, then you should maybe play something else until something similar of the red weapons come.
But, if it is about chances to get something valuable or that the system have really too low odds for one or several part of this gigantic RNG fest, these points can be mitigated or even corrected.
Fact is, complains go against the locks without defining the problem they would want to see solved. A confusion is made between the problem, and a possible solution. And as they won’t remove the locks, the problems need to be identified.

As I said, the system permits to get excellent weapons without big work (with the exception of force swords that have too much blessings). The update will bring the possibility to get a good weapon without any work. Perfect is not something you should aim for in this system.
Now, maybe it would permit to progress to talk about other parts of the crafting system that could solve the problem encountered by players, as they won’t remove the locks.
And this is not the perpetual complains that will push them for a system like the red weapons. If it was in VT2, it will surely be introduced in DT in the future.
Or, you can continue to loose your time at begging for something that won’t happen as:

  • or it would make pointless everything outside the missions (resources, shops, Morningstar etc.)
  • or it would need a full rewrite of everything that is not the core game… and I can understand why they don’t want to spend all their time at rewriting a game system, especially cause they cannot know if the community will be happy… they could spend 1 year at rewriting everything for maybe seeing new complains. And also, 1 less year with new content etc. means also the game would be outdated by the time the new system would be ready

yes… and I also described one other one without any RNG and that would also balance lot of things…
However, it means too much rework of the entire game. And, again, it seems they won’t do it.
Tbh, I have never seen a game changing its entire system after it was released. But, I have seen lot of games introducing features that can fix the most annoying features of their game.

Problem is that they don’t want to work on a entire new game system… and I can understand that.


Final word:
I will repeat it… nothing would please more than that the community would be happy with the game.
Especially cause we could also talk about the annoying parts of the game that the “players”, that spend a little time on this game, can’t see. I hate the contract system… for me, this is the most annoying part of Darktide.
It needs me to play too much time the same character to achieve all of them and get the bonus. This ruins my experience, especially cause Merk is one of my sources to get good weapons.
But, instead of improving the game in the right direction, we are stuck on the “remove locks” discussions.
Let’s finish by saying that FS is not against introducing players ideas. I quoted Rashad, PC T3 or even the shared blessings knowledge. They have even listened to the demands to nerf flamer.
So, if they don’t implement something, this is surely cause they estimate it will hurt more than it will help the game.
Maybe if alternative solutions would be proposed, they could pick suggestions and implement them…