Oh it should. But it won’t. If they were reworking crafting and equipment, they’d be talking about that too.
Don’t expect any responses to your question, we both know Fatshark CMs have a gag order on locks.
I’m excited about these changes but I also still don’t trust Fatshark until I see something they’ve committed to. So far there’s been no new information in this blogpost other than “What we’d like” and “how we built it” and “design philosophy,” which is all nice and good and interesting and fun and absolutely worthless fluff without the context of any actual information on what we’re actually gonna have.
These are the guys who lied to us about the state of the game before launch so they could take our money before we caught on. I’m gonna wait to see a breakdown, patchnotes, actual information.
I like the cow analogy. It’s cute. But cows are known for producing stuff other than milk, and Fatshark has been excellent at shoveling it down our throats. Let’s wait and see what they deliver before we get excited.
I don’t like the visuals of trees with teats, the nurgle tainted ones are one thing but that’s drawing into Slaneesh territory. Unless that’s a camouflaged teaser for more enemies?
Lots of good sounding stuff not going to lie. I really just hope it also works as advertised this time.
Will be waiting to see the actual changes in numbers before I sing my praises but I am cautiously optimistic about the potential this could have for the game.
Kinda worried now NGL after seeing the suppression part. The issue with suppression was not related to TTK, but the fact that ranged enemies recover too quickly in some cases, and most non-ranged enemies are highly resistant or outright immune to it. I really hope enemies don’t end up being more spongy. Most things are already dangerously close to being spongy in the current T5/Auric T5 balance.
I wonder if this could be looking at a reduction in dreg suppression resistance (since they are especially resistant AFAIK) rather than making enemies spongy enough for suppression to matter.
That’s purely speculation, of course, just throwing out an alternate theory since bullet sponges would be annoying
Ah, okay. It’s been a while since I used the cleaver (let alone with BM). I wonder if that will change - is that priority for the bull butcher, or all variants? Trying to find the Ogryn knife weapon templates on github on mobile is… a painful experience
Have you coniser3d that it might be simpler to define the trees if you borrowed a few skills and blessings from vermintide 2, packaged it more like Borderlands skill tree with a high level cap, and just put the old stuff where it makes sense with the new? Like, all the tank abilities on ogryn to be based around “battlefield presence” with a combo between handmaiden and ogryns toughness restore and cd, zealot and shade or grail knight, psycher and some sort of stealth/mind control? You could bring the ogryn shield back down for damage and make it about temp buffs in skill tree, and so on
Thing is the cleaver doesnt even really need headshot priority. It literally has a faster TTK against 50 poxwalkers just spamming lights than a Power cycler 2, slaughterer 3 powersword MK3. I, for the record, think that is awesome and not a problem at all. It struggles against big targets to offset this strength and he’s an OGRYN.
Not every cleaver is BB3 though, you get 3 less hit targets in the other 2 knives and they do less damage. And it appears that the designers clearly meant for Krourk cleavers to aim for the head, but forgot to actually make it routinely achievable in game. Since they have assassin modifiers and the highest headshot/crit curve we see on ogryn currently (1.6x mods for headshots or crits, and a 2x mod for crit headshots).
And I have no idea how the math behind the stagger system works, but the shovel is able to stagger enemies with its apparently much less stagger from just headshotting them, while the clubs with their apparently massive staggers have a tough time doing that. I really want to see this fixed to see if this behavior changes…the clubs would probably be a lot better if they had more routine disruptions on enemies without pushing or slapping.