Blockquote
two things: first, i dont think that adding counter play to its kill move would trivialize it, and were that to do so, the way to bring it back in would be to increase the bosses dps further. what REALLY trivializes it is ya know, side stepping it and ignoring it. id rather it be a cool fight than a glorified spike trap,
No. Firstly increasing it’s dps further will lead to more people complaining as less groups will have the dps to kill it before it kills your tank. (If anyone other than your tank triggers it, that’s entirely your own fault.) Your original post was essentially asking for it to be an easier fight to come away from without loss. Here is an example of how the fight would go with the mechanic changes you have suggested:
Daemonhost locks onto your tank and attacks, the whole party attacks it but fails to kill it because? (you’ll have to answer that one for me because I’m lost) The daemonhost then downs your tank and begins to channel it’s kill move. You then interrupt it, and it then starts channeling again, and you interrupt it again. Seriously? This is your idea? It downs one character and then stands over them ignoring you trying to channel while you chip it down and chain interrupts? Wow, such fun.
Secondly, not everything is about having to fight everything. That is what is really boring. An enemy that you don’t fight often but instead avoid, except for rare occasions when something goes wrong and a miss thrown grenade or gunshot wakes it, or a blast throws a player near it, isn’t bad or unfun at all. It’s an added complication that will sometimes but not always trouble you.
Blockquote
secondly you say do this on a lower difficuly but it goes the same on every difficulty with this boss bc the difficulty is just a matter of scaling, number of enemies and ai behavior; so the strength and game feel/balance of an individual move wont change. also the way you deal with the kill move is to kill it first and on lower difficulties teams tend to have lower damage so…that wouldn’t work.
If your party can’t handle it on lower difficulties either, then you have identified your problem right there. Scaling will absolutely make the daemonhost easier at lower levels. It has less HP, and it hits for less damage (which will mean it takes longer to down a player). The reduced threat of the daemonhost more than compensates any reduced team DPS. If you’re trying to run a threat 3 or 4 at minimum level and gear, and the daemonhost is causing problems, then you should be asking if you are ready to run those difficulties at that level, because that is a you problem not a daemonhost problem.
Blockquote
Also, clearly this thing is a riff on the witch from left for dead and im sure you’ll say that bc this ISNT the witch that means that theyre uncompilable and the deamon host shouldn’t be held to the witch’s standard.
but i do, bc the witch worked really really well and that was possible bc of crowning. let me be clear, i DO NOT think that even under the best conditions we should be able to one shot ANY of the bosses in darktide, what i AM saying is that the addtion of aggressive counter play to the witch made the encounter better, and id like that here. staggering the thing absolutely should be hard to pull off, very hard even, but i think it should be in the game
You can compare the daemonhost to the witch, sure, but just because the witch worked in L4D, doesn’t mean the daemonhost has to work the same way here. Slavishly following previously ideas is the way of boredom. Your position here though, seems to be a considerable retreat from your previous one, or maybe that was just the unnecessary hyperbole that people posting on forums seem to love using to make themselves seem less credible.
Now that we have established that the daemonhost is absolutely NOT unfair, but actually follows a set of rules that are easy to turn in your favour, we can see that there already exists a clear counterplay. Namely waking it with the most suitable character, and being ready for it with nothing else to distract you, then while it fails to down your ogryn anytime in the next week, you kill it at a fairly leisurely pace.