Notice the lack of promise to not have pay to win mechanisms though… Only a statement that no plan to monetise power currently exists. That reads like the reply of someone keeping their options open while making the right-sounding noises.
I believe this sentence means that the devs have realised that it’s worse than a lottery.
Vet has like 40 (?) different weapons. Just getting the one Autogun that is not that bad, according to friends/forum, is like looking for the less hot spots when walking on hot coals.
It is needlessly frustrating.
So apparently everybody knew this was a bad system, yet shipped it out anyways, and forged on with more bad mechanics with the refining system for crafting: having increasing costs (which you think would be part of a system to increase a weapon’s stats, but won’t be part of the crafting system because I guess why would a player ever want to do that?) to change a single property on an item, because you’ll be arbitrarily locked out of changing any others.
Ugh
I just want to say THANK YOU for the response. With no sarcasm, no snark intended on my part. Genuinely. We might give you grief a lot of the time, but the reverse of that is we must give thanks and credit when you answer what we’re asking.
It’s clear the community is disappointed, to put it mildly, in current methods for loot and crafting, and any news we get about improvements to these aspects of Darktide are always going to be hungrily sought after. All openness and insight we can get into plans is appreciated.
So, thank you!
Hm, you’re right. That phrasing does imply that the devs think that the loot system is worse than a lottery.
I have to assume that either the devs or Hedge meant to say comparisons to a lottery were “overstatements”. Why would the devs intentionally put in a system that they admit is worse than a lottery???
My guess is that most of the devs only looked at their specific bit, “it looks okay” in isolation and whoever looked at it as a whole probably didn’t understand why it could be/is so bad when it was all put together. It’s a very common occurrence.
Oh thank f*** they finally noticed. Now I can stop recording weapons so people will actually believe me when I say: You’ll never see that dream weapon of yours that’s higher than 360 and they tell me how stupid I am for proving it with math…
Why are you sounding so surprised? Everything in Darktide feels like a lottery with how bad the RNG is. Heck, it’s even a lottery if you’re going to be able to play the game or not with all the random crashes and server issues.
I’m not sure you understand what I’m surprised about. I am keenly aware of how shitty the loot system is, but I’m wondering why they would INTENTIONALLY make it that way and leave it like that since Hedge seems to be implying they know exactly how awful it is.
It’s one thing to chalk it up to incompetence or lack of dev time, but this seems to be willful ignorance or maybe even something approaching malice? There’s no way that someone who wants to make a good/profitable game thinks that a literal lottery system for loot is something they should have in any longer than necessary.
No offense but I’m really hoping when you put new Ogryn weapons in the game tomorrow and get even more flak over this system because people will not be able to access them for days because of their schedules that you will actually work to do something about this.
Because that is basically more white noise machine, with no tangible ideas offered forth for a very simple concept. The game is in interacting with loadouts, you do not need to bar people from playing the game. You are sabotaging your own content.
I can accept that they cobbled something together that ended up being terrible in retrospect, but my question is why they seem to be dragging their heels on leaving it in when Hedge seems to be implying that they know exactly how awful it is. I heard there was going to be a community update tomorrow so I really hope they talk about this.
With design intent like that, I feel like paying a cent for cosmetics in the cash shop is an absolute treat and far from the norm.
I’d settle for ‘being able to use a weapon you want’. A weapon being amazingly rolled is its own lottery. Imagine if they were to throw another Psyker weapon into the pool, 1/38 options plus whatever odds for the curios that always seem to be there. Lmfao
Sorry if this Question seems unintentionally snarky but:
Was disconnecting Loot Progression from the actual Gameplay something that was preplanned or did it also just spontaneously spring up too late for the Designers to fix?
Please tell the dev team that we want comprehensible build crafting, perfect weapons do not need to be a treat.
Vermintide begins in endgame when you have the loot that you need to be able to build and change builds on the fly.
What’s implemented in DT is 100% uninteresting.
Hey Hedge, other have pointed out that your statement does not necessarily exclude indirect pay to win mechanics, such as boosters for missions to get gear, shop boosters and the like.
Any comments on this?
As a side note, the perfect weapon should be a treat that is earned, not based on random chance
That’s not a hard answer. It’s to create frustration.
As to why they’d want to create frustration, now there’s a lot of possibilities.
My mind wander to Fatshark having some misplaced idea that players who are frustrated might stay for longer, hoping to get what they want, instead of abandoning the game. And having reoccurring players look nice on investor meetings, as players are forced to login daily/hourly to check for new stuff.
The cynical part of me is just thinking of Fatshark having ideas of boosters in the shop, that improves the chances for good stuff in the peddler store.
There’s no denying that a proper functioning crafting system, like the one they had in Vermintide 2, would solve a lot of the issues players are having and since Fatshark has not put any priority in making sure there’s a functioning crafting system in their game… Well… it’s weird, isn’t it?
What I do know is that the aim is for the perfect weapon to be an absolute treat, and far from the norm.
Did you really use EA’s Sense of Pride and Accomplishment argument to explain why players shouldn’t get good stuff?
Good post but those are the most chaotic commas I’ve ever seen lol ![]()