Scrap lord penance (or how that penance called, trade 100k scrap for title) - 100k is insane number. For example i already done all Expeditions penances, except 2 - 18 grid points with pants reward and that scrap trade.Devs want me to run mindlessly and endlesssly malice difficulty on some knife stealth zealot whole month? Reduce that ridiculous number to 30k (or 40k as reference)
Plasma gun - need redesign or additional mark. I mean, c’mon, it’s not sci-fi rail-gun. It’s mid range hot plasma ball catapult with slow but very devastating projectile. Keep in mind some image of BFG from Doom franshise (BFG from Doom movie perfect depiction for me).
1.) Get rid of all the extra modes. Most people don’t play them, or stop playing them after doing them a few times. Some of the ideas within it they could add to the main console maps.
2.) Shop should have everything in stock, no rotations. Just put it all up front.
3.) Psyker, they need more staves. They need to udpate all the staves, nerf or update them.
4.)Need new maps, no ratation, just a list of maps people want to click and play on. They pick the actual difficulty and moddifers for it.
5.) Solo mode, which they stated is not on the top of the list of works.
6.) Bots should be the characters of the person playing in solo mode, with the weapons they have on them.
7.) If they keep the other modes, they should make them have bots and search for players.
8.) For private lobbies. They need to be actual private lobbies, not just two people to create a lobby. Then filled with friends or bots. It should have more features to it that people want.
9.) Khorne enemies would be nice or some sort of new enemy by now.
10.) More weapons, not variants of the same kind.
11.) More levels. I don’t care if that adds more talent points, which it should.
2- Nerf over the top AOE: Inferno staff, kraks, chem grenades, hive scumrocket, maybe a bit the cc of smite (for example add to the charged attack cooldown), balance ranged combat vs melee, specially in Havoc mode where ranged combat seems incentivised by many modifiers.
3-Balance the extreme randomness in difficulty levels. Right now one run on a difficulty can be a breeze and the next a slaughter.
4- Add new weapons
5- Maybe some tiny buffs or cosmetics to weapons that you would have earn ingame for example in all the available game mods? Something to have an additiona reward for playing.