Hello there! Noname with 3100 hours in that game want to share his opinion about what this game need for being better in next years. Prepare yourself for reading wall of text.
Mortis trials.
Half baked. Add infinite waves option.
Expeditions.
Half baked. That was perfect opportunity for introducing 500 rating curios. Buy and upgrade them for techremnants. Maybe with round numbers on them (+25% hp or 20% toughness), maybe with some small extra perks on them (like 1% ammo every 20 sec or 1 toughness regen every 5 sec, something like that). Idk how implement them.
Havoc.
Good,but 2 points pisses me off.
First - demotions. Remove them and ppl will play that mode more often. No need burn nerves in game, for that irl life exist.
Second - Rotten armor. That infinite green clown train need to be stopped asap. Not because it’s extremely difficult (someties it does yes),but because it’s immensely sloppy and grindy (1 hour games is bs tbh).
FOMO shop
One week rotation.
Classes
Zealot:
Replace bleed talents on burn stacks. That’s will his signature DoT, 3 classes already have bleed talents. Add little bit diversity.
Additional weapons:
Only one in mind - Brazier of Holy fire. It’s power weapon designed as torcher, in theme with burn stacks in talents.
Veteran:
Only one ult is good and that’s is Voice of Command. No matter how hard that ability will be nerfed it’s still provide so much for the team.
Replace Executioner stance with some sort of Auxpex scan (space marine 2 tactical class ability is good example). Ten seconds duration, in stock marks all specialits for team (+20-30% dmg against them and restore some portion of toughness when someone kill marked enemy). Three additional nodes provide markings for chosen type of the enemy, only one additional type can be chosen. Maybe you want deal more dmg against ogryns, maybe againts gunners and etc.
Replace stealth with smoke bomb. Just use Bardin Ranger ult from VT2 as example.
Additional weapons:
Hotshot or volley guns - heavily requested on forum, and my personal favorite gun from that setting. Let us brrrrr enemies even harder.
Maybe power fist, dunno. Suppose to be very clunky but punchy.
Psyker:
My only concern it’s his staffs, only Inferno staff is good. First about that imbalance stick - add cleave limit like on plasma gun from recent patch.
Voidblast staff - full damage on charged attaks, charge on affect radius but always deal full damage.
Voidstrike staff - infinite cleave on charged attacks, even against armor.
Electro staff - 2-3 targets full damage cleave. Blessings works on charged attacks.
Psyker suppose to be glass cannon, but we just burn things all the time.
Additional weapons:
Beam staff from VT2. Just copy that.
Oh, and, almost forget about it, revamp Smite concept entirely. On tabletop and in the lore Smite is close range lighthning nuke capable of wipe entire squads in second,not constant purple bs rave generator. Just make them deal very high damage with 50% peril generation. And we will have 3 choices - long range BB, mid range warp shards, and close range Smite.
Ogryn
Point blank barrage- add ~ 25% lucky bullet procs to the ability. Ability still atrocious, idk how many times this need to be buffed for being good.
All melee weaponry: little attack speed bust,maybe 10-15%.
Additional weapons:
Autocannon - embrace little artillery turret embodiment.
That’s enough for me. Cheers.

