This game is fantastic. It’s engaging, fun, and satisfying. The weapon mechanics, level design, and its visuals truly make it stand out from other titles. Though, something appears to be missing.
Darktide had a rocky launch, and Fatshark had to spend a year repairing an incomplete and buggy product. But its current state is in great shape, with all bugs fixed, new RPG-lite mechanics added (talent tree), and adding new content like the “Face The Twins” mission.
But more work needs to be done to make this game replayable past level 30, besides just continuously completing the same missions with different modifiers.
Currently, the only thing there really is to do past level 30 is to complete Contracts and watch for the best gear rolls Melk has to offer. I love the Contract system, but there needs to be more content besides Contracts or leveling new characters.
Here are some ideas I have for more endgame content:
-Experience points could go to a “Mastery” system past level 30, in which players can spend points in a shop or display mastery levels for prestige.
-Maybe adding 1 or 2 very difficult contract(s); most are quite easy.
-Dare I say it: adding a “Battle Pass” system would definitely add replayability (I know, I know).
-Add another vendor like Melk but have them offer challenges of greater difficulty for greater rewards (compared to Melk’s contracts).
-More collectibles in missions to find or make Scriptures and Grimoires more valuable, as no one cares about these past level 30 except for contracts.
-The ability/chance to get some truly legendary upgrades/weapons at the Techpriest upgrade station through some type of system, like deconstructing enough weapons to earn a “super” blessing or something.
-By the Emperor fix the Commissary! All of the weapon skins in there (really its only 2 skins per weapon, wtf) are terrible, and there are only a handful of armor skins that look any good.
-Maybe high enough plasteel could be used to “supercharge” a weapon or something at the Techpriest station.
-Auric levels could be made more dynamic and challenging instead of just adding special conditions.
-There really is no incentive to do Penance Challenges, and most are earned automatically anyway by playing the game. Add some truly interesting ones or make the rewards more … rewardy.
All of these inclusions I’ve mentioned would be fairly easy to implement I would think, and wouldn’t require a massive overhaul of previously existing game systems or mechanics. (Or maybe not, idk, I’m not a game developer).
I’m not saying turn this game into an MMO, but adding more endgame content would make the game feel rewarding and replayable. Right now all there really is to do is just keep trying out new gear builds until my eyes bleed.