Dark Communion Final Cutscene Burster

WHY CAN POXWALKER BOMBERS (BURSTERS) MOVE AND EXPLODE WHILE YOU ARE CUTSCENE LOCKED?!?!?!?!? Every single person on our team got hit by it, and we immediately got the joy of starting the final part of the mission at half health. Why enemies can even move during it is beyond me, let alone attack us. I couldn’t imagine what would’ve happened had there been 2 or more bursters, but seeing as the psyker got liquefied less than 30 seconds after that should signify that perhaps a change should be implemented to the AI during the cutscene. Or better yet, just remove it entirely because it’s jarring and obnoxious. Thanks Fat Shark!~

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As clearly unhappy as this makes people and how it is clearly an unintended bug they will surely fix, I do find it exceedingly funny when I see it happen.

Games unintentionally having interactions during cutscenes is always funny.

edit - speak of the devil

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I thought it was fun as a “heretic ambush” kind of thing.

It’s not a new thing:

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