In my last Dark Communion run, a pox bomber spawned a split second before my team entered the final event. While we were stuck in the unskippable cutscene, the pox bomber was able to get to us and explode; when we left the cutscene, we were all hurt.
If this sort of damage is intended, please don’t let the players get damaged during unskippable cutscenes. Damage in this game is designed to be a form of punishment, a mistake for bad play. By letting players get hurt like this, we are getting punished for basically no reason.
If this was not intended, please ensure players are invulnerable during unskippable cutscenes.