Dodge.sucessful_dodge
12 results - 6 files
scripts\extension_systems\behavior\nodes\actions\bt_chaos_hound_leap_action.lua:
511 if colliding_target_is_dodging and not is_in_front then
512: Dodge.sucessful_dodge(current_colliding_target, unit, "melee", colliding_target_dodge_type, breed)
513
528 if dot_to_target < 0 and scratchpad.target_dodged_during_attack and not scratchpad.dodged_attack then
529: Dodge.sucessful_dodge(target_unit, unit, "melee", scratchpad.target_dodged_type, breed)
530
scripts\extension_systems\behavior\nodes\actions\bt_chaos_spawn_grab_action.lua:
271
272: Dodge.sucessful_dodge(target_unit, unit, attack_types.melee, nil, breed)
273
scripts\extension_systems\behavior\nodes\actions\bt_mutant_charger_charge_action.lua:
481
482: Dodge.sucessful_dodge(target_unit, unit, "melee", dodge_type, breed)
483 end
scripts\extension_systems\behavior\nodes\actions\bt_shoot_net_action.lua:
257
258: Dodge.sucessful_dodge(target_unit, unit, "ranged", dodge_type, breed)
259
scripts\extension_systems\character_state_machine\character_states\utilities\dodge.lua:
152
153: Dodge.sucessful_dodge = function (dodging_unit, attacking_unit, attack_type, dodge_type, attacking_breed)
154 local dodging_unit_fx_extension = ScriptUnit.has_extension(dodging_unit, "fx_system")
scripts\utilities\minion_attack.lua:
493 if not scratchpad.successful_dodge then
494: Dodge.sucessful_dodge(target_unit, unit, attack_types.melee, dodge_type, breed)
495
881 if not hit and is_dodging and not scratchpad.successful_dodge then
882: Dodge.sucessful_dodge(hit_unit, unit, attack_types.melee, dodge_type, breed)
883
1196 if not hit and is_dodging and not scratchpad.successful_dodge then
1197: Dodge.sucessful_dodge(target_unit, unit, attack_types.melee, dodge_type, breed)
1198
1239 if not scratchpad.successful_dodge and not in_reach and (is_dodging or scratchpad.target_dodged_during_attack) then
1240: Dodge.sucessful_dodge(hit_unit, unit, attack_types.melee, dodge_type, breed)
1241
1265 if not hit_target_unit and not scratchpad.successful_dodge and scratchpad.target_dodged_during_attack then
1266: Dodge.sucessful_dodge(target_unit, unit, attack_types.melee, nil, breed)
1267
1311 if not hit and is_dodging and not scratchpad.successful_dodge then
1312: Dodge.sucessful_dodge(hit_unit, unit, attack_types.melee, dodge_type, breed)
1313
shoot_dodge_window
41 results - 10 files
scripts\settings\breed\breed_actions\cultist\cultist_assault_actions.lua:
678 },
679: dodge_window = shooting_difficulty_settings.shoot_dodge_window,
680 shoot_cooldown = shooting_difficulty_settings.shoot_cooldown,
760 },
761: dodge_window = shooting_difficulty_settings.shoot_dodge_window,
762 shoot_cooldown = shooting_difficulty_settings.shoot_cooldown,
831 },
832: dodge_window = shooting_difficulty_settings.shoot_dodge_window,
833 shoot_cooldown = shooting_difficulty_settings.shoot_cooldown,
scripts\settings\breed\breed_actions\cultist\cultist_captain_actions.lua:
261 time_per_shot = shooting_difficulty_settings_bolt_pistol.time_per_shot,
262: dodge_window = shooting_difficulty_settings_bolt_pistol.shoot_dodge_window,
263 attack_intensities = {
314 time_per_shot = shooting_difficulty_settings_plasma_pistol.time_per_shot,
315: dodge_window = shooting_difficulty_settings_plasma_pistol.shoot_dodge_window,
316 attack_intensities = {
360 time_per_shot = shooting_difficulty_settings_plasma_pistol_volley.time_per_shot,
361: dodge_window = shooting_difficulty_settings_plasma_pistol_volley.shoot_dodge_window,
362 attack_intensities = {
409 time_per_shot = shooting_difficulty_settings_burst.time_per_shot,
410: dodge_window = shooting_difficulty_settings_burst.shoot_dodge_window,
411 attack_intensities = {
438 time_per_shot = shooting_difficulty_settings_fullauto.time_per_shot,
439: dodge_window = shooting_difficulty_settings_fullauto.shoot_dodge_window,
440 attack_intensities = {
1408 time_per_shot = shooting_difficulty_settings_shotgun.time_per_shot,
1409: dodge_window = shooting_difficulty_settings_shotgun.shoot_dodge_window,
1410 shoot_template = BreedShootTemplates.renegade_captain_shotgun,
scripts\settings\breed\breed_actions\cultist\cultist_shocktrooper_actions.lua:
607 time_per_shot = shooting_difficulty_settings.time_per_shot,
608: dodge_window = shooting_difficulty_settings.shoot_dodge_window,
609 shoot_template = BreedShootTemplates.renegade_shocktrooper_default,
661 },
662: dodge_window = shooting_difficulty_settings.shoot_dodge_window,
663 shoot_cooldown = shooting_difficulty_settings.shoot_cooldown,
739 },
740: dodge_window = shooting_difficulty_settings.shoot_dodge_window,
741 shoot_cooldown = shooting_difficulty_settings.shoot_cooldown,
scripts\settings\breed\breed_actions\renegade\renegade_assault_actions.lua:
697 },
698: dodge_window = shooting_difficulty_settings.shoot_dodge_window,
699 shoot_cooldown = shooting_difficulty_settings.shoot_cooldown,
778 },
779: dodge_window = shooting_difficulty_settings.shoot_dodge_window,
780 shoot_cooldown = shooting_difficulty_settings.shoot_cooldown,
scripts\settings\breed\breed_actions\renegade\renegade_captain_actions.lua:
261 time_per_shot = shooting_difficulty_settings_bolt_pistol.time_per_shot,
262: dodge_window = shooting_difficulty_settings_bolt_pistol.shoot_dodge_window,
263 attack_intensities = {
314 time_per_shot = shooting_difficulty_settings_plasma_pistol.time_per_shot,
315: dodge_window = shooting_difficulty_settings_plasma_pistol.shoot_dodge_window,
316 attack_intensities = {
360 time_per_shot = shooting_difficulty_settings_plasma_pistol_volley.time_per_shot,
361: dodge_window = shooting_difficulty_settings_plasma_pistol_volley.shoot_dodge_window,
362 attack_intensities = {
409 time_per_shot = shooting_difficulty_settings_burst.time_per_shot,
410: dodge_window = shooting_difficulty_settings_burst.shoot_dodge_window,
411 attack_intensities = {
438 time_per_shot = shooting_difficulty_settings_fullauto.time_per_shot,
439: dodge_window = shooting_difficulty_settings_fullauto.shoot_dodge_window,
440 attack_intensities = {
1397 time_per_shot = shooting_difficulty_settings_shotgun.time_per_shot,
1398: dodge_window = shooting_difficulty_settings_shotgun.shoot_dodge_window,
1399 shoot_template = BreedShootTemplates.renegade_captain_shotgun,
scripts\settings\breed\breed_actions\renegade\renegade_rifleman_actions.lua:
641 },
642: dodge_window = shooting_difficulty_settings.shoot_dodge_window,
643 shoot_cooldown = shooting_difficulty_settings.shoot_cooldown,
712 },
713: dodge_window = shooting_difficulty_settings.shoot_dodge_window,
714 shoot_cooldown = shooting_difficulty_settings.shoot_cooldown,
782 },
783: dodge_window = shooting_difficulty_settings.shoot_dodge_window,
784 num_shots = shooting_difficulty_settings.num_shots_cover,
scripts\settings\breed\breed_actions\renegade\renegade_shocktrooper_actions.lua:
602 time_per_shot = shooting_difficulty_settings.time_per_shot,
603: dodge_window = shooting_difficulty_settings.shoot_dodge_window,
604 shoot_template = BreedShootTemplates.renegade_shocktrooper_default,
656 },
657: dodge_window = shooting_difficulty_settings.shoot_dodge_window,
658 shoot_cooldown = shooting_difficulty_settings.shoot_cooldown,
734 },
735: dodge_window = shooting_difficulty_settings.shoot_dodge_window,
736 shoot_cooldown = shooting_difficulty_settings.shoot_cooldown,
scripts\settings\breed\breed_actions\renegade\renegade_twin_captain_actions.lua:
728 time_per_shot = shooting_difficulty_settings_plasma_pistol.time_per_shot,
729: dodge_window = shooting_difficulty_settings_plasma_pistol.shoot_dodge_window,
730 attack_intensities = {
scripts\settings\difficulty\minion_difficulty_settings.lua:
652 num_shots = _equal_difficulty_values(4, 4),
653: shoot_dodge_window = _equal_difficulty_values(0.5, 0.5),
654 },
677 num_shots_cover = _equal_difficulty_values(2, 4, true),
678: shoot_dodge_window = _equal_difficulty_values(0.5, 0.5),
679 },
684 num_shots = _equal_difficulty_values(10, 10),
685: shoot_dodge_window = _equal_difficulty_values(0.75, 0.75),
686 },
691 num_shots = _equal_difficulty_values(4, 5, true),
692: shoot_dodge_window = _equal_difficulty_values(0.5, 0.5),
693 num_shots_cover = _equal_difficulty_values(4, 7, true),
706 num_shots = _equal_difficulty_values(5, 6),
707: shoot_dodge_window = _equal_difficulty_values(0.5, 0.5),
708 },
713 num_shots = _equal_difficulty_values(5, 5),
714: shoot_dodge_window = _equal_difficulty_values(0.5, 0.5),
715 },
720 num_shots = _equal_difficulty_values(1, 1),
721: shoot_dodge_window = _equal_difficulty_values(0.5, 0.5),
722 },
727 num_shots = _equal_difficulty_values(8, 8),
728: shoot_dodge_window = _equal_difficulty_values(0.5, 0.5),
729 },
734 num_shots = _shoot_steps_asc(10, 10, true),
735: shoot_dodge_window = _equal_difficulty_values(0.5, 0.5),
736 },
762 num_shots = _equal_difficulty_values(12, 12),
763: shoot_dodge_window = _equal_difficulty_values(0.75, 0.75),
764 },
769 num_shots = _equal_difficulty_values(1, 1),
770: shoot_dodge_window = _equal_difficulty_values(0.75, 0.75),
771 },
scripts\utilities\minion_attack.lua:
365
366: local function _set_shoot_dodge_window(unit, scratchpad, target_unit, dodge_window)
367 local extra_timing = 0
434 if dodge_window then
435: _set_shoot_dodge_window(unit, scratchpad, target_unit, dodge_window)
436 end
623
624: _set_shoot_dodge_window(unit, scratchpad, target_unit, action_data.dodge_window)
625 end
proc_events.on_successful_dodge
`29 results - 9 files
scripts\extension_systems\character_state_machine\character_states\utilities\dodge.lua:
180
181: dodging_unit_buff_extension:add_proc_event(proc_events.on_successful_dodge, param_table)
182 end
scripts\settings\buff\hordes_buff_templates.lua:
1971 proc_events = {
1972: [proc_events.on_successful_dodge] = 1,
1973 },
scripts\settings\buff\training_grounds_buff_templates.lua:
35 proc_events = {
36: [buff_proc_events.on_successful_dodge] = 1,
37 },
scripts\settings\buff\archetype_buff_templates\ogryn_buff_templates.lua:
1780 [proc_events.on_player_hit_received] = 1,
1781: [proc_events.on_successful_dodge] = 1,
1782 },
scripts\settings\buff\archetype_buff_templates\veteran_buff_templates.lua:
2435 proc_events = {
2436: [proc_events.on_successful_dodge] = 1,
2437 },
scripts\settings\buff\archetype_buff_templates\zealot_buff_templates.lua:
145 [proc_events.on_hit] = 1,
146: [proc_events.on_successful_dodge] = 1,
147 },
148 add_child_proc_events = {
149: [proc_events.on_successful_dodge] = quickness_successful_dodge_stacks,
150 },
182 end,
183: [proc_events.on_successful_dodge] = function (params, template_data, template_context)
184 return template_data.dodge_stacks
276 proc_events = {
277: [proc_events.on_successful_dodge] = 1,
278 },
480 proc_events = {
481: [proc_events.on_successful_dodge] = 1,
482 },
2368 proc_events = {
2369: [proc_events.on_successful_dodge] = 1,
2370 },
2408 proc_events = {
2409: [proc_events.on_successful_dodge] = 1,
2410 },
scripts\settings\buff\weapon_traits_buff_templates\base_weapon_trait_buff_templates.lua:
2357 proc_events = {
2358: [proc_events.on_successful_dodge] = 1,
2359 },
2370 proc_events = {
2371: [proc_events.on_successful_dodge] = 1,
2372 },
scripts\settings\buff\weapon_traits_buff_templates\weapon_traits_melee_common_buff_templates.lua:
698 proc_events = {
699: [proc_events.on_successful_dodge] = 1,
700 },
731 proc_events = {
732: [proc_events.on_successful_dodge] = 1,
733 },
764 proc_events = {
765: [proc_events.on_successful_dodge] = 1,
766 },
scripts\settings\equipment\weapon_traits\weapon_traits_melee_common.lua:
3326 proc_events = {
3327: [proc_events.on_successful_dodge] = 1,
3328 },
3331 proc_events = {
3332: [proc_events.on_successful_dodge] = 1,
3333 },
3336 proc_events = {
3337: [proc_events.on_successful_dodge] = 1,
3338 },
3341 proc_events = {
3342: [proc_events.on_successful_dodge] = 1,
3343 },
3365 proc_events = {
3366: [proc_events.on_successful_dodge] = 1,
3367 },
3370 proc_events = {
3371: [proc_events.on_successful_dodge] = 1,
3372 },
3375 proc_events = {
3376: [proc_events.on_successful_dodge] = 1,
3377 },
3380 proc_events = {
3381: [proc_events.on_successful_dodge] = 1,
3382 },
3391 proc_events = {
3392: [proc_events.on_successful_dodge] = 1,
3393 },
3396 proc_events = {
3397: [proc_events.on_successful_dodge] = 1,
3398 },
3401 proc_events = {
3402: [proc_events.on_successful_dodge] = 1,
3403 },
3406 proc_events = {
3407: [proc_events.on_successful_dodge] = 1,
3408 },
`