It was like that before
I’ve made a comparison sheet (1.1 ->1.2b):
In tabs that end with “_compare”, the changes in 1.2b are highlighted with red font.
Check dual dagger and dual axes charged attack damage vs monsters, its disgusting.
Rep.pistol have ~x1.5 more damage on bullet spray headshot vs armored, nice.
Also found one significant undocumented change - exec sword pushstab is buffed immensely, having completely different damage profile (similar to 2h sword charged).
To Bear: hope you’ll do super armor damage for 1.2 live!
Also, it would be interesting to have push radius values for weapons (or push reach), since they buffed it in beta.