The same 84.5 – modded realm is exactly the same as live realm – the only differences are the ability to use unsanctioned mods and the ability to get XP/loot/challenges.
Btw guys are the dummies reliable now?
They used to eat many talent modifiers as well as power vs race.
I always used to spawn the correct enemy and see the dmg with dmg numbers.
Then how do you know the old numbers wouldn’t break 84.5?
edit:
Again, I don’t know how stagger works, but with armor/crit power/ hunter and chaos/infant char, before patch. I staggered bestiegors. After patch, can’t even stagger if I swap out infantry with crit power.
Haxor:
Apart fromt he “normal” dummies being chaos or something? I think they all work.
Well I wish they would count as skaven and chaos at the same time (or have different dummies) aside from not failing to account for certain talents.
Yes unfortunately everything isn’t quite as easy as it seems. (No we can’t have nice things
).
If I calculated correctly, the old number would be 86.5, so you should have been able to one-shot SV with that build before the patch.
As far as I know, dummies are reliable now. Their only problem was that ranged weapons were not getting the 20% damage bonus on unstaggered dummies, but this has been fixed recently.
In regards to my edit up there, you got any idea how stagger is calculated?
I highly doubt it’s a 1-1 relationship of course, but I find it odd that even with 20% extra crit power, I can no longer stagger beastigors.
With that particular build, you had a tiny bit more power against Bestigors than you do now. It is theoretically possible that you could stagger them out of their charge animation and now you can’t. But I know no way to check that theoretically, because there are no spreadsheets for stagger. The only practical way to find stagger breakpoints is to test things on modded realm.
I can say for sure that if you add 10% more power vs either Chaos or Infantry, it will be more than enough to compensate for the loss of power due to additive stacking. That is assuming there were no undocumented changes to stagger, and it is highly unlikely that there were any.
Every Attack of every weapon also has a “stagger” value and every enemy has a hit mass. I believe that’s how it works.
Outdated:
The stagger for weapons is all the way to the right and there is a section called breed
No beastmen and no cata dough.
No info about Mass buffs for certain animations. (exists for certain)
I don’t think this spreadsheet is still useful because v2.0 was a major rebalance. It’s a pity that Squatting Bear stopped updating it 
It’s just for illustration.
Well, from the looks of it then, crit power doesn’t affect stagger. Weird tbh.
The stagger value is based of HP just like the dmg.
But I cannot say for sure if crits grant higher stagger as well.
Yeah it would be really nice if this stuff wasn’t so opaque. Stagger break points matter! It’s enough work to figure out hit to kill break points. Just imagine if expanded versions of the bestiary and armoury mods were integrated into the game! We could easily look up enemy health and stagger resistance, and check them against the stagger values of our various attacks. Then if we understood how +power properties affected stagger it would be pretty easy for anyone to work out break points themself without ever alt tabbing from the game to look up spread sheets.
Sorry that’s a real tangent. Caught my imagination with the discussion.
I think crits do increase the stagger, because I could only stagger beastigors with a crit pellet before the patch, and not anymore, even with the added 20% crit power which increases the total damage. That’s some absurd interaction right there, lmao.
I think they should build hte game around break points instead of incremental changes. Only break points really matter (though I guess maybe that was what stagger was going to change).
Slaves should take one hit, Maulers Three (Whatever for example), Armour Points count as two but armour piercing removed one (again whatever etc) take a perk to cause two points. Whatever, nothing else matters. The only thing incremental numbers allows is theory crafting and meta building but isn’t that what FS wanted tog get rid of?
Obfuscating the numbers and design outcomes serve only to indulge elitist nonsense.
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