Daemonhosts should drop Plasteel

Daemonhosts need to be granted the emperors mercy for their foul crime of polluting one of the emperors blessed worlds, alas only a few templar have the strength in their heart to engage such a vile abomination. I think their weak heart and minds can be encouraged to exterminate those retched beings if the Inquisition ( Fatshark) is willing to grant them Plasteel as reward for their courageous deed.

honestly just make them drop like 100-300 plasteel that can be picked up ( much like dices on monsters , or loot rats work in vt2) you guys designed a cool mini boss just so people have literally no reason to fight them.

4 Likes

Demonhosts aren’t designed to be fought. They’re an area hazard thay are meant to be avoided at all costs. They should not be given a reward under any circumstances. Them being eligible for the Melk contract is already bad enough.

Normal mini bosses however should absolutely drop crafting materials.

18 Likes

Oh Emperor please no. We already have enough people aggroing them with NO incentive to do so.

9 Likes

I think it’s a waste to just use them as glorified landmine to be honest.

3 Likes

Like a lot of other elements they are copy-pasted from Left 4 Dead franchise. Blame Valve for coming up with an industry standard :wink:

1 Like

Until they change how they punish the team, no. Currently if one person aggros it it will kill 2 people if the team is not able to handle it. Sometimes one of those two isn’t even the person that aggroed it due to a bug causing it to sometimes just target a player of the same class as the person that aggroed it. (see my bug report) When this happens due to its dumb teleport mechanic it will just warp over to a player seeming at random that had nothing to do with aggroing it because they were being a good little teammate and keeping well-clear of it.

So no, no I do not think incentivizing killing it is a good idea. All that will do is encourage DH trolling and give them the excuse “I wanted the [reward].”

2 Likes

An upside is that people would maybe learn to deal with them better, since they’d be getting pulled nonstop :stuck_out_tongue:

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You are right , but that does not mean that fatshark can’t improve it or change it.

The issue is on Damnation and especially maelstrom Heresy and Damnation the AI director is currently so overzealous that there is never a good time to pull a DH sfely. Even if the team is capable of dealing with it all it takes is a couple bombers, a few mutants, and a rogue trapper or sniper to wipe the team if you pull a DH at the wrong time.

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It’s been ages since I played L4D2, but don’t the witches kill until everyone is dead or they’re killed?

The tweak to DHs to make them only kill 2 people is much appreciated when there’s half an hour and X hundred tubes at stake (which is not a factor in L4D), but part of me wishes they were so punishing that people tried to either build for them explicitly or avoid them like witches.

I even thought of this idea myself, then I quickly realised how many stupid people would cause squad wipes over some Plasteel.

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I saw an Ogryn throw a rock at a Daemonhost and it aggroed on some random Veteran :skull:

3 Likes

the Crucis MKII does delete them quite fast + if theres an ogryn that knows how to stagger it even better. i mean the normal monster can be killed very fast even on auric damnation. ofc you need to pull them in the right momen and not every team comp can do it.

You know what, I don’t think I’ve every waited for a witch to kill a downed person. I just remember them instantly downing the person that set them of and continually attack them when they’re downed.

Even worse. Until they fix the DH, I don’t want them incentivizing fighting it.

1 Like

Does Slab Shield Ogryn hiding in the corner still work?

yes, but theres also some special combo with punches/slaps on ogryn weapons that can perma stagger it i’ve never used that but i saw someone do it like 2 days ago was quite funny poor DH got bullied.

Only as long as there is no disabler

Looked it up. She actually has totally different behavior than I thought (also because I guess we always killed her ASAP):

If she is still alive after killing her victim, or she cannot reach her target, she will go into a panic and attempt to flee the area, successfully doing so if the Survivors cannot see her for about 1-2 seconds.

Yes the club heavy into slap to the weakspot will stagger any monstrosity or boss. The timing is different on every target but it is funny AF when you get it right. Probably a stagger multiplier bug that will get patched out but man I hope it doesn’t, it is just too funny. I use it to shove them off cliffs.