Curios in different builds of the same character should keep their own perks

Right now it works like this: let’s say I have a build with three +21 Health curios, each with perks like extra health, toughness, and reduced damage from gunners. Then I want to create a second build using the same curios but with different perks—say, stamina, ability cooldown reduction, and faster ally revive speed. But when I change the perks on those curios in the second build, it also changes the perks on the same curios in the first build! So I don’t actually end up with two builds that I can easily switch between.

What I want: I want to be able to change perks in a new build while keeping the old perks on the same curios in my existing builds. Because, frankly, you can’t realistically get enough max-quality curios for a whole set of builds for every character.

Alternatively, give us the option to upgrade curios to max level, instead of relying on a lottery with Sire Melk.

Curios in general need help. We should be able to upgrade them, they should be account wide like in Ratgame.

Maybe FS just want us to wait in front of computers day n night endlessly to catch curios that give 21 health or 17 toughness. My psyker got 7 curios that + 21 health while my ogryn got only one

And even 7 isn’t that many. For three builds (assuming they all need the same curios), it won’t be enough anymore. Not to mention 1. And it could even be 0, especially with 21% Health. I would give 100,000 coins for a perfect curio

dunno, i posted on this more than a couple times. curios have been left out of the unlocked patch , iirc with a hint to a “later” that doesn’t come, and apparently it’s too complex to simply have them bought at base value and empowered like anything else, at least as a quick fix.