Right now it works like this: let’s say I have a build with three +21 Health curios, each with perks like extra health, toughness, and reduced damage from gunners. Then I want to create a second build using the same curios but with different perks—say, stamina, ability cooldown reduction, and faster ally revive speed. But when I change the perks on those curios in the second build, it also changes the perks on the same curios in the first build! So I don’t actually end up with two builds that I can easily switch between.
What I want: I want to be able to change perks in a new build while keeping the old perks on the same curios in my existing builds. Because, frankly, you can’t realistically get enough max-quality curios for a whole set of builds for every character.
Alternatively, give us the option to upgrade curios to max level, instead of relying on a lottery with Sire Melk.
Maybe FS just want us to wait in front of computers day n night endlessly to catch curios that give 21 health or 17 toughness. My psyker got 7 curios that + 21 health while my ogryn got only one
And even 7 isn’t that many. For three builds (assuming they all need the same curios), it won’t be enough anymore. Not to mention 1. And it could even be 0, especially with 21% Health. I would give 100,000 coins for a perfect curio
dunno, i posted on this more than a couple times. curios have been left out of the unlocked patch , iirc with a hint to a “later” that doesn’t come, and apparently it’s too complex to simply have them bought at base value and empowered like anything else, at least as a quick fix.