At D:\a\d\rel_engine_darktide\release\2025_02_19_Patch1.7.x\runtime\d3d12_render_device\d3d12_debug.cpp:1548 in function stingray::aftermath::d3d_assert
Steps to Reproduce (Required):
They just occur randomly during missions, in hub, in menus.
stingray::aftermath::d3d_assert
Any time I see this, the only thing that makes any difference is changing graphics card drivers. I don’t know about nVidia but I’m on AMD Adrenaline ‘25.5.1’ and running smoothly. Other versions seemed to have created exactly this issue for AMD.
I’ve tested settings and other things extensively, to no avail. Save yourself the time from trying to validate the game files and toggling graphics settings. Just test different graphics card driver versions.
If you figure out a successful version, post it here for others so they have an idea of what driver version might work for them.
The funny thing that these crashes started right after the 20th of May update, and the same day my WIndows forced his own update. And I don’t know whether it was the game’s crash that caused my PC to reboot and to update Windows, or was it the update itself that started the game crashes.
I’ve reinstalled the Windows today, but crashes still persist. Oblivion also started burning my processor, PoE2 crashed once. The First Descendant works normally.
I’ll try to mess with the driver versions, although I hadn’t updated them before the crashes started.
It plagued AMD users a lot not so long ago, even the last driver I had to roll back to 25.3 to avoid the loss of fps, so bad, it was barely playable.
I’ve heard Nvidia, normally not dealing with the same issues, having the same problems since months already. Always good to roll it back to your former driver version you used, to see if there’s any difference. Usually, it’s the GPU driver and not the Win update.
Been having this type of crashes since I built a new rig ~february this year. Win 11, 5090. Never seen this on my old rig with win 10 and 3090. So as you see, this happened way before 576.40.