Couple of questions

  • If I have the skill selected on veteran that states I can’t be suppressed… Then should I still move like Im in porridge if a gunner is shooting me? Is that a bug?

  • stupid question but amount of wounds means how many time you can be knocked down before you die right? Or is that not the case? I’ve always assumed it was. Because with 3 wounds I die after being downed twice, consistently - hense why I’m now confused.

Yeah. Supression just means your gun isn’t stable if you’re being shot at / being shot around you. The stagger from being directly hit by a gunner is something else, and will still be there.

Yep. Keep in mind you get fewer and fewer wounds ‘for free’ as you go up in difficulty.

It’s possible that using healing stims doesn’t actually give you a wound ‘back’, despite healing into the next wound.

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Bummer lol. I thought it meant you got to move freely even whilst taking damage. Might have to rethink that skill point then :joy:

Sorry not sure I understand this bit. You get fewer wounds even if you’ve got curios with +1 wounds? Does it make the curio defunct if it has a wound blessing?

The number of default wounds change. So on damnation you only have 2. If you use a +1 curio, you get three.

It helps on lining up shots with weapons that need you to be accurate, and move around alot when you are suppressed. On other weapons/builds it doesn’t really make much of a difference.

There are certain blessings on certain guns that can make you ignore ranged damage for like 1 second after a kill (usually a kill within 8 meters though, so…)

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Not quite. On the last wound you just die. It’s better to think of them as “ups” rather than “downs” and you start out on your first.

Additionally, corruption can fill up a wound before you “use” it for a revive. Any filled-up wound will count as unavailable if you go down. Some attacks give a great deal of corruption and can fill you up and just flat kill you all at once. Especially poxbursters.

I still see players playing Tier4 and Tier5++ maps with 5 wounds.

Unless you’re playing a Martyrdom zealot - which has a specific keystone to allow extra damage for each missing wound - then you’re doing yourself a disservice.

Why?

1 - you’re not taking toughness or health instead on the curio. So you’re more likely to go down (!)
2 - some abilities clear up to but not exceeding your current-wound health bar. With the same amount of total health, the more wounds you have, the smaller the wound-health is, so the less health you’re getting back. e.g. 150 health / 2 wounds total = 75h per wound heal. 150 health / 5 wounds total = 30h per heal
3 - if you’re NOT a zealot with Martyrdom, running 4 or 5 wounds is a bit of a team mate red-flag that you’re expecting a to be picked up at least 3 or 4 times between med stations.

Suppression: you’re best chance is to try and dodge / dodge-slide behind cover to stop the gunner knock back. Or duke 'em if you’ve got enough toughness to do the Mexican stand-off. Suppression is a crap mechanic really that I don’t think many people like. Getting stun-locked in to submission equally so.

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I have 1 curio with a wound, 1 with 16 Toughness and 1 with 20 health. Trying to beef it evenly.

I might revert back to 3 x 20% health curios (as Toughness dissolves in seconds on auric maelstrom no matter what you do to beef it) but I would quite like to get that auric survivor penance eventually… And I’m guessing loads of wounds might be the best way to get that penance done and dusted.

Trouble with this game is that you can be unscathed for 10 minutes straight then suddleny the game director goes batsh1t and you blink and you’re down and 5 flamer’s are all cooking you and you’re dead in the next blink of an eye.

Things go south so quickly.

I don’t understand why I’ve been dying after being downed twice with 3 wounds though… Maybe health boosters don’t knock the meter back up after all… And if that’s the case that’s really stupid.

it means the number of normal knockdowns you can survive before being take out of action is increased, yes. some enemies can do corruption damage which will not down you but just eat through your wounds (like pox hounds, nurgle beasts, ect) and you have to watch out for those. you should always push a hound off if you’re in melee range at higher difficulties to minimize the damage they do before beating them to death.

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I think I generally run the same. I remember early on there was a lot of calculations about stacking health vs stacking toughness, but I can’t recall now what the current “best” is. I like the cushion of two downs, higher toughness = more damage reduction so that scales weirdly, but of course health is … health.

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Ye. Advice used to be either 1+ wound only or all wound curios.
But if they need all-wound curios then theyre likely in the wrong difficulty and should practice more on easier diffs.

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It did? ALL wound curios on a non-zealot? You’re gonna have to link me to that so I can revisit the old days!

It’s hearsay.

Or they’re doing the auric survivor penance :joy:

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