Deaths stop consuming wounds with specific curio setup

Issue Type (Required):

Exploits

Issue Description (Required):

With enough wound curios to attain 5 wounds and a single 5% health on one, Peril explosions/downs will only consume down to two wounds before endlessly allowing exploding/downs without consuming the final two.

Steps to Reproduce (Required):

  1. Get 5 wounds through curios
  2. Add 5% health
  3. Corrupt down to 2 wounds
  4. Go down in some way, like exploding due to Perils of the Warp (Crystalline Will will help with testing here)

eg on Auric:
Equip a curio with 1+ Wound and 5% Health
Equip two other 1+ Wound curios that do not have 5% health

on Uprising:
Equip a curio with 1+ Wound and 5% health

Once you’re down to two wounds, you will no longer have the wounds consumed from Peril Explosions or downs. As soon as you’re chipped down (corruption wise) below that two wound boundary, you will explode and corrupt as normal, but if you only die from Peril, you can chain explode

It’s specifically revives though, peril explosions just help the testing.

[PC] Do You Use Mods? (Optional):

Yes, and I’ve tried disabling them

Reproduction Rate (Required):

Constant (100%)

Platform (Required):

PC - Steam

Credit

Phillap

Upload Supporting Evidence (Optional):

2 Likes

mostly accurate, just need 150 hp 5 wounds +5% hp in any way and going down as long as it doesn’t corrupt you wont take wounds

accurately it doesn’t take the last 1 hp that it needs for that wound to count as gone, so aslong as you dont get corrupted over that 1 wound you can be revived infinitely.