Cosmetics customization

Hello,

I know this has been suggested in the past (around 2021) and was not implemented back then, but I wanted to ask again in case the perspective on this has changed over time.

Would it be possible to introduce matching helmets for existing skins? For example, Grail Knight’s helmet in a color scheme that matches his Purified White Chaos Wastes skin, or Waystalker Kerillian’s hood recolored to fit alternate skin tones.

Or perhaps allowing the Aspect of Adanhu mask to be replaced while keeping the hair with a white recolor of Waystalker’s default mask, depending on the skin equipped.

These are just some small ideas, but I believe they would significantly improve the usability and appeal of many skins. Right now, a lot of them don’t get much use, likely due to the lack of visual consistency. In most games, I only see the most recent “all-in-one” cosmetics like Felix & Gotrek, Prophetess Naieth, the default skins (no recolor) or the Champion skins being used.

Some great recolors of helmets, weapons, and masks already exist in the Steam Workshop(Loremaster’s Armoury), so the community clearly has interest in this. It would be amazing to see such options officially supported in-game. Even if something like this couldn’t be added as a free update, perhaps a small DLC cosmetic pack like those you’ve released in the past could help address this.

Thank you for reading, and thank you for keeping Vermintide 2 alive and awesome.

Best regards,

Rejko

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+1 for sure. It’s so frustrating how many of the cosmetics are mismatched colors that don’t fit with anything.

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Been a long time gripe. I think there might’ve been some technical limitation preventing the addition of more cosmetics, I can’t remember.

However, maybe it’s possible to make it so that the color scheme of the headgear and shields automatically matches the equipped outfit.

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I always assumed they sell the helmets seperately to make extra money from the cash shop. I don’t really mind since it’s cosmetic tbh but I don’t think they’d go back on that. It does look odd though when the helmet doesn’t match the body, but in the end it probably lures in a lot of players to the cash shop to buy something that does match.

They’d have to adjust every helmet and body combination to make this possible I think? Would be nice though.

No, I don’t think you don’t understand. Many games have a color profile independent of the outfit.

For example, In Neverwinter Nights each armor piece supports six color slots corresponding to three materials: Metal 1 & 2, Cloth 1 & 2, and Leather 1 & 2. (Forget the fact the original game’s armor looks like it was created by a legally blind r-worded Cirque-du-Soleil costume designer with an S&M fetish). However, each specific armor may as few as only one material type, and the color slots can all be the same color. Helmets follow the same system but typically use just one or two material types depending on elements like plumage or horsehair, which are usually mapped to cloth color slots.

In NWN2, some armor or helmet elements do not change color (horns, unique parts, or ornamental pieces). These static elements remain unaffected by the character’s chosen palette, as they are designed to stay visually distinct (think like Saltzpyre’s pig, wax seals, etc.). Because NWN doesn’t automatically synchronize helmet colors with body armor, I wrote a script in my custom module that forces helmet color profiles to match the worn outfit. This improves visual consistency across gear, especially when using higher-quality, user-made armor assets that look more authentic than the base models.

Such a system dynamically maps colorable helmet and shield components to the corresponding body armor palette, thus allowing heraldry, materials, and cloth/leather accents to match appropriately. QA is needed for each item to catch texture or mip map issues that may cause materials to appear incorrect, but most of these can be reconfigured to align with the outfit’s profile. This approach ensures armor sets feel coherent without requiring manually pre-matched gear combinations.

I’m not a game dev but I think I somewhat understand. A script that can automatically match colours and materials would be good. I assume FatShark prefers it when people spend money though. If they added this feature in then I’d be suprised, though I would like them too.

Well, if they wanted, they could add it to the program itself without a script. A modder would need to use a script with penlight lua libraries. There’s a Loremaster Armoury mod which does make some cool looking matching helmet colors via scripts.

That said, it wouldn’t be too hard to code the logic, but ensuring quality and consistency by checking every possible combination to ensure the colors appear correctly might complicate things.

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To play devil’s advocate, I would say that people lack a bit of creativity when it comes to figuring out some cosmetic combos.
Because it’s of course true that some careers completely lack matching helmets for armours, with the worst offender probably being Ironbreaker, but some others often complained about have plenty of matching but less-obvious combinations which I don’t see used, most prominently Waystalker.

Don’t get me wrong, I’d be happy to pay for/see more tools/things to customise, and stuff from Loremaster’s Armoury is really excellent (would be great to have in the official realm too), but some nice stuff is already there but (imo) commonly overlooked ^^

People have been asking for this for years but I doubt it will ever happen. The most I can hope for is Waystalker’s hood matching skin color like Handmaiden’s and Shade’s default hoods do. Why is it a thing for Handmaiden and Shade, but not for Waystalker? They’re all hoods. Makes no sense.

But having extracted the models from the game previously, I know why. Waystalker’s hood texture is stored in a different file while Handmaiden’s and Shade’s hoods textures are parts of their corresponding body textures. So whenever they added more variations to Handmaiden and Shade skins, they colored it with the hood included. It expains the technical part, but doesn’t explain the logical part. Why have they done this way in the first place?

It currently bugs me out the most in this game, the green hoods with white outfit