Cosmetics continue to be vastly overpriced

madness

Or something new in the Commissary, even.

Who says they want that?

I get that the currency is not earnable if cosmetics are really going to be the only revenue source for this game,(keeps future weapons/maps free that were not always free in the previous game) but there has to be some middle ground where a single helmet can’t be costing nearly 50 % of base games price.

Its like paying poe prices without base game being free, with constant fomo factor and never having sales on the shop. No screw it poe prices sound better on paper now …

Sadly the bundles are clearly selling, and i don’t see anything changing until that cash flow dramatically gets endangered.

Some of the most consistently dripped out players I’ve seen were level 30+ in t2 difficulty.

Makes ya wonder….

My Level 30 Rejects can all solo Malice while I’m drunk, so those dudes must be really bad :sob:

Seriously, Malice is so easy that if you just show up you’ll be fine. Why are they on Uprising?

Price and quality aside, I don’t think rogue trader costumes gel with what’s going on narratively in Darktide. Drafted convicts don’t really have much reason or opportunity to be flossed out like a lot of the premium cosmetics allow.

If they actually came up with lore appropriate reasons for why the gear is available to us instead of every premium cosmetic literally being cosplay of some random Imperial person of note I’d be more forgiving (the Mourningstar is a Rogue Trader vessel, could just say that some of the prisoners made off with a stash of clothes meant to go to Brahms’ retinue and it would be a good enough explanation for me) but this kind of thing where the premium cosmetics have to be super flashy to seem worth buying always ends up clashing with the tone of the game and isn’t good for immersion imo.

I think most of the complaints about the shop would go away if we could grind aquilas, even if it’s capped at something like 400 a week

and people will still pay for it nobody cares about the awful monetisation

Bravo, Fatshark

Maybe because they enjoy it? Not everyone seeks challenge. Maybe they could beat damnation but it feels stressfull and they prefer gaming as a method of relaxation? Just a thought…

I know, I’m just confused as to why they’d play on Uprising (easy) instead of Sedition (very easy) or Malice (normal)

Maybe it’s just my really odd difficulty OCD coming out.

Maybe the Japanese are onto something with their whole “whale hunting” business

Whale hunting? I call that Tinder dating!

I… I have a serious problem. Please help.

Don’t buy…
Even if they would offer us a system to recolor clothes, the prices are too high. But, as it is, the current prices are clearly overpriced.

Why would they reduce the prices. They gave xbox more in aquilas than the game cost to buy.

I gave up on it.

Darktide has a lot of problems and the one regarding Crafting is perhaps on top of the others, but the problem of Cosmetics, especially paid Cosmetics, is not to be underestimated either: and honestly it seems absurd to me, because it’s as if Fatshark wanted to sabotage itself.

It’s like opening a Pandora’s box. The total absence of differences between male and female Cosmetics (the subject of a Topic I created some time ago). The inane rotation of contents in the Commodore’s Ventures. Prices skyrocketing. The questionable artistic choices in the creation of the Cosmetics (from the Krieg uniform to the Rogue Trader clothes, and let’s not forget, among all the others, the Munitorum Psyker Battledress). The constant clipping and positioning issues on the character model. The fact that, after the first few months, the “cheap” Bundles of 800 Aquilas completely disappeared. The abuse of simple recolours. And, of course, the impossibility of obtaining Aquilas for free (albeit slowly).

In general, you pay a lot for poor quality products.

The thing that angers me the most is that the potential is enormous. The aesthetics of Warhammer 40,000 allow you to stretch your imagination enormously.

By giving players the ability to truly customize their Rejects with more carefully crafted outfits, weapons, and items, Fatshark would earn the trust of their player base. But perhaps this would require something that Fatshark has long since lost: passion.

What a shame.

I had an idea that the “For the Drip” mod should be implemented into the official game, so that people are more rewarded when they pay for premium cosmetics. This would be healthy for both the community and Fatshark - because the community gets more bang for their buck and Fatshark (if they make unique cosmetics instead of just reskins) will make more money because the cosmetics are actually worth said money if you can just directly apply other colours and patterns to them!

By giving players the ability to truly customize their Rejects with more carefully crafted outfits, weapons, and items, Fatshark would earn the trust of their player base.

They don’t need that in order to earn the maximal amount of profit for the lowest cost with their current cosmetics system. Because most high volume spenders don’t value their money as much, spending power is what dictates Fatshark’s decisions when it comes to premium cosmetics. Playerbase trust has only ever been an ancillary factor.

I see the sentiment of Fatshark doing more harm to itself than not with its cosmetics implementation expressed often. It seems that many posters don’t understand that Fatshark doesn’t need to reach more of the players not making purchases in order to see an acceptable level of profit on their cosmetics. It’s not just about the potential untapped sources of revenue, but about its proportion relative to costs required to reach it. And the costs of not out sourcing their cosmetic design (see: paying designers more), outweighs what they’ve projected the increased volume of purchases to be compared to the spenders they already have and what they’re spending their Aquilas on.

I don’t see the problem.