I agree with a lot of these aspects, and happy to see someone actually post a detailed description. However I think there were some things that were missed.
One is the broken pacing system, everyone by this point has probably noticed the trend of hordes/events with very few specials, and then as soon as its clear you get 4-5 or more specials all spawn at once. It just feels random and unsatisfying, as it sometimes screws you, or more often just makes the specials a joke to deal with. Vermintide 2 is night and day more consistent in this regard.
When it comes to ranged weapons, I donât think they need more ammo, I think they need to be more effective. Its absurd that going back to vermintide 2 feels like getting actual guns that do their job, especially when you have real melee/ranged hybrid options. Currently in the game a lot of the ogryn weapons etc. which technically do have melee movesets are all borderline useless for melee, when you canât block, dodge is worse, and you can just swap to your melee weapon and swing just as quickly. Rapier+pistol in verm2 though had a consistent and interesting use for the special attack.
So many ranged weapons feel incredibly limited, and with suppression being useless for some of them It just feels like we donât actually have the tools for the job. I think the balancing around ammo is the issue for that. Devs gave us more ammo so we could use our guns more, but toned down the effectiveness/utility to balance it. What that does is make it harder to justify using ranged weapons.
The only reason we do run out of it on harder difficulties is just because of bad enemy spawns and the bad map design/cover forcing us to use it.
I miss having tools like the trollhammer, which obliterated hordes/specials/anything, but were very limited ammo wise, and now we have stuff like a 4 shot grenade gauntlet for the equivalent class which does single digit splash damage on difficulty 1, and doesnât even have that big of a radius for stunning. I can shoot it more, but it just doesnât do much that I couldnât do just by swinging my melee weapon, and when I have to start reloading it, and you need to use it to deal with some specials, it just gets relegated to the exact same role as vermintide 2, special sniping. Most of the time I actually feel like this game pushed ranged weapons into more of a boring niche than vermintide 2.
Another really big and simple issue is the way enemies are spawned ahead, and how you almost always end up in ranged fights at the entrance to rooms, where there is no cover except for the doorway, which just really limits how much of the team can actually fight and is just boring.