inferno staff should shoot a narrower beam that only blooms into flames when it hits a target.
just played baross at night with a flamer + soulblaze psyker on my team, and while the psyker was doing decent damage, the game was absolutely a test of patience for me. blue flames in my face all the time, without any karkin break, blue burning enemies and barely anything visible in the darkness. got stuck 2 times on boxes because i couldn’t see them.
that’s why i play only electro staff and maybe trauma, and gun psyker. perhaps i’ll leave the next lobby with an inferno + blaze psyker, it’s not their fault but simply that awful visual clutter.