Console Hotfix for A Parting of the Waves - 25th of April

This hotfix fixes the consistent crashes on Playstation, among several other things! The Console version should now be up to date to the PC version.

Hotfix - 25th of April

Balance Changes

  • Outcast Engineer: Increased the Cooldown of the bomb generated by ‘Ingenious Ordnance’ to 180 seconds (up from 120 seconds).
  • Outcast Engineer: Decreased the starting bombs from the ‘Bombardier’ talent to 2.

Features & Tweaks

  • Added new sound effects for when the Chaos Warrior with Shield blocks a ranged attack.
  • Slightly increased the likelihood of hero conversations starting in A Parting of the Waves.
  • Tweaked some objective markers in A Parting of the Waves to avoid confusion.
  • Tweaked the spawn rate of the Chaos Warrior with Shield in A Parting of the Waves to match the rate of the other maps.

Fixes

  • Fixed bug where other enemies could attack player while Chaos Warrior with Shield is performing a running attack (now works like chaos warrior)
  • Fixed a buggy attack animation transition in the Chaos Warrior with Shield.
  • Fixed a common crash related to the Chaos Warrior with Shield’s animations.
  • Fixed the missing dialogue for Saltzpyre when he’s the last man standing and when someone wastes healing. Ohhh he’s gonna let 'em have it now…!
  • Fixed a visual bug in the first person view of a particular fireball staff illusion, which was missing its proper glow.
  • Fixed the text in the search bar of the crafting menu sometimes spilling out of the search bar.
  • Fixed a bug with the Chaos Warrior with Shield when facing a hero that went invisible.
  • Fixed crash in Weaves game mode when attacking the Chaos Warrior with Shield in high level weaves.
  • Fixed an issue with the Chaos Warrior with Shield playing a stagger animation twice when recovering from being lifted by a Sister of the Thorn.
  • Fixed a visual bug with Saltzpyre’s volley crossbow having floating ammo when switching from 3rd person to 1st person.
  • Fixed a crash caused by having too many buffs active at once. Y’all are crazy.
  • Fixed a host crash when a client joins on a hero that is not currently present near the end of A Parting of the Waves.
  • Replaced a door in A Parting of the Waves to prevent a rare crash.
  • Fixed an issue where Necromancer has their skull overridden by their potion if ending a Chaos Wastes level with a skull in potion slot and a potion in their extra slot.
  • Fixed an issue with the Chaos Warrior with Shield not splitting into two enemies when certain tzeentchian modifiers were active.
  • (Mission of Mercy) Fixed some spots where you could go out of bounds.
  • (Athel Yenlui) Fixed players being able to walk along the outer edge in the finale.
  • Fixed a crash when quitting the game after getting a backend error.
  • A Parting of the Waves Fixes:
    • Fixed so you cannot slap in the barrels at the rock wall or in the factory until you have been at the blighthouse.
    • Fixed the light from the lighthouse not disappearing after you guys blow it up.
    • Fixed some lighting issues where certain objects were darker than they should be.
    • Fixed some areas where parts of the map could visually disappear.
    • Fixed a spot where players could get stuck near a tome.
    • Fixed instances where the intro cutscene would not play.
    • Fixed a spot where players could get stuck on a tarp.
    • Fixed some issues with fire particles throughout the level.
    • Added a fence to block off an inaccessible spot that looked accessible.
    • Changed the water depth at the end area, near the exit.
    • Fixed a couple of LoD issues with some objects throughout the level.
    • Shrunk a misbehaving wall a bit.
    • Fixed an issue that caused there to be multiple copies of the same lantern running about.
    • Fixed a levitating pickup item.
    • Added some planks near the ship players can enter in the harbor.
    • Added some materials to make the escape a bit clearer.
    • Fixed the big barrel model disappearing at certain distances.
    • Moved ammo box on wagon before end event so its reachable by bots.
    • Taught bots how to navigate a sunken ship at the harbor.
    • Improved bot navigation at the pier.
    • Fixed some respawn points being set underneath the ground level.
    • Fixed a house disappearing at certain distances.
    • Fixed several locations where players could get out of bounds or into unintended areas.
    • Fixed a typo in the counter message for destroyed buboes Okri challenge.
    • Fixed a spot where enemy blood would turn into moss. Very nurgle-y, really.
    • Added a fix to prevent the challenge fish from being killable more than once. Like, how dead can a fish be?
    • Removed a ‘hanging from ledge’ spot on a broken ship that was vestigious from previous designs of the map.
    • Added missing idle animations for the 5th Hero, waiting by the escape boat.
    • Climb spawners on the first island were broken and made the spawned unit die on spawn. Not any more, so make sure you look up and behind you!
    • Fixed some non-functional climb spots.
    • Fixed a spot where players could get stuck near the tome in the tavern.
    • Fixed collision around a pillar, improved the collision in the tavern area.
    • Improved patrol spawn points to be out of line of sight.
    • Added several ways for enemies to navigate to the barn roof
    • Various other visual fixes throughout the level.
    • Various other visual fixes to LoD settings.
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Thank ye oh blessed Fatshark for your continued support! :heart:

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Nice profile pic! @GDMichael

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Yes, thank you. When will you fix the wrong Italian translation? I sent in the past few corrections.

So what was the deal that made your game crash so often and consistently in PlayStation?

Something incompatible with Sony?

It was a very specific retail streaming issue that unfortunately never happened during testing

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