This hotfix fixes the consistent crashes on Playstation, among several other things! The Console version should now be up to date to the PC version.
Hotfix - 25th of April
Balance Changes
- Outcast Engineer: Increased the Cooldown of the bomb generated by ‘Ingenious Ordnance’ to 180 seconds (up from 120 seconds).
- Outcast Engineer: Decreased the starting bombs from the ‘Bombardier’ talent to 2.
Features & Tweaks
- Added new sound effects for when the Chaos Warrior with Shield blocks a ranged attack.
- Slightly increased the likelihood of hero conversations starting in A Parting of the Waves.
- Tweaked some objective markers in A Parting of the Waves to avoid confusion.
- Tweaked the spawn rate of the Chaos Warrior with Shield in A Parting of the Waves to match the rate of the other maps.
Fixes
- Fixed bug where other enemies could attack player while Chaos Warrior with Shield is performing a running attack (now works like chaos warrior)
- Fixed a buggy attack animation transition in the Chaos Warrior with Shield.
- Fixed a common crash related to the Chaos Warrior with Shield’s animations.
- Fixed the missing dialogue for Saltzpyre when he’s the last man standing and when someone wastes healing. Ohhh he’s gonna let 'em have it now…!
- Fixed a visual bug in the first person view of a particular fireball staff illusion, which was missing its proper glow.
- Fixed the text in the search bar of the crafting menu sometimes spilling out of the search bar.
- Fixed a bug with the Chaos Warrior with Shield when facing a hero that went invisible.
- Fixed crash in Weaves game mode when attacking the Chaos Warrior with Shield in high level weaves.
- Fixed an issue with the Chaos Warrior with Shield playing a stagger animation twice when recovering from being lifted by a Sister of the Thorn.
- Fixed a visual bug with Saltzpyre’s volley crossbow having floating ammo when switching from 3rd person to 1st person.
- Fixed a crash caused by having too many buffs active at once. Y’all are crazy.
- Fixed a host crash when a client joins on a hero that is not currently present near the end of A Parting of the Waves.
- Replaced a door in A Parting of the Waves to prevent a rare crash.
- Fixed an issue where Necromancer has their skull overridden by their potion if ending a Chaos Wastes level with a skull in potion slot and a potion in their extra slot.
- Fixed an issue with the Chaos Warrior with Shield not splitting into two enemies when certain tzeentchian modifiers were active.
- (Mission of Mercy) Fixed some spots where you could go out of bounds.
- (Athel Yenlui) Fixed players being able to walk along the outer edge in the finale.
- Fixed a crash when quitting the game after getting a backend error.
- A Parting of the Waves Fixes:
- Fixed so you cannot slap in the barrels at the rock wall or in the factory until you have been at the blighthouse.
- Fixed the light from the lighthouse not disappearing after you guys blow it up.
- Fixed some lighting issues where certain objects were darker than they should be.
- Fixed some areas where parts of the map could visually disappear.
- Fixed a spot where players could get stuck near a tome.
- Fixed instances where the intro cutscene would not play.
- Fixed a spot where players could get stuck on a tarp.
- Fixed some issues with fire particles throughout the level.
- Added a fence to block off an inaccessible spot that looked accessible.
- Changed the water depth at the end area, near the exit.
- Fixed a couple of LoD issues with some objects throughout the level.
- Shrunk a misbehaving wall a bit.
- Fixed an issue that caused there to be multiple copies of the same lantern running about.
- Fixed a levitating pickup item.
- Added some planks near the ship players can enter in the harbor.
- Added some materials to make the escape a bit clearer.
- Fixed the big barrel model disappearing at certain distances.
- Moved ammo box on wagon before end event so its reachable by bots.
- Taught bots how to navigate a sunken ship at the harbor.
- Improved bot navigation at the pier.
- Fixed some respawn points being set underneath the ground level.
- Fixed a house disappearing at certain distances.
- Fixed several locations where players could get out of bounds or into unintended areas.
- Fixed a typo in the counter message for destroyed buboes Okri challenge.
- Fixed a spot where enemy blood would turn into moss. Very nurgle-y, really.
- Added a fix to prevent the challenge fish from being killable more than once. Like, how dead can a fish be?
- Removed a ‘hanging from ledge’ spot on a broken ship that was vestigious from previous designs of the map.
- Added missing idle animations for the 5th Hero, waiting by the escape boat.
- Climb spawners on the first island were broken and made the spawned unit die on spawn. Not any more, so make sure you look up and behind you!
- Fixed some non-functional climb spots.
- Fixed a spot where players could get stuck near the tome in the tavern.
- Fixed collision around a pillar, improved the collision in the tavern area.
- Improved patrol spawn points to be out of line of sight.
- Added several ways for enemies to navigate to the barn roof
- Various other visual fixes throughout the level.
- Various other visual fixes to LoD settings.