The crafting system feels like pushing a rock up a hill, which randomly rolls down to the base. No way of stopping it. No way to influence when it happens. All you can do is decide to stop rolling.
I still have not tried out the new vet shovel, or gave the new chainsword much of a spin. Interacting with the crating system is nothing but torture. You visit Brunt, feed him dozens of hours worth of Ordo, just to get a few rolls that are not random garbadge. Then it is Hadrons turn. You hand her your piece and give her Steel, and she mocks you with her joyous quotes about how marvelous the outcome of her “upgrades” are.
FS wrote they “steer to avoid randomization and repetitive actions” with their crafting system. That it will revolve around “meaningful choices” and some sort of “strategy”. Ridiculous claims.
The funniest bits about the crafting system are probably how the weapons that should invite experimentation the most, the ones with many diffrent Blessings, are the worst ones to experiment with. Getting a decent staff, or saber with the Blessings you want is in comparison a relaxed task. It is a nightmare to even gather all the Blessing of a Thunderhammer. (I also still miss Thrust IV after 1k+ hours of gametime.)