Fatshark, I would like to congratulate on breaking me on the this game and finally sending me into a rage of frustraition.
For weeks I have been trying to get the electrokinetic staff to work for me and feel good in runs.
So I tried a Scriers Gaze and Destiny build, and you know what? It was one of the most frustrating things to play ever.
Not only was it frustrating to get the the electric bolt to actually taget the sodding the DD target, which in a middle of hoard is almost impossible. Itâs even more frustrating fighting every other class to kill the DD target first before they do, but you cant becaue all your attacks have a charge time, and especially when the game decides that the target you need to kill to build stacks is ignored and decides targets everything else instead, because c**p mechanic. Itâs nothing but annoying and frustrating, and the complete opposite of fun and interesting.
Itâs also seriously frustraiting when you hit the same ***king target 4 times with a charged attack and DD stacks and an lowly infected doesnât die.
And of course, top this up with DS, that just make enemies dies at will, you have made what could have been a great game, okay at best.
So well done FatShark, for finally making me rage quit a run in frustration due to these BS mechanics you have developed. Sorry for the people I was running with, it wasnât your fault, but how the fk can a developer make a game that allows enemies take 4 hits with a fecking elctrokinetic staff, charged, with a stacks of DD and not kill it? How st does you QA and play testers have to be to allow this to happen? Do you actually even play test your mechanics, or do you make any old BS on the fly?
And of course, I am expecting the clueless fanboiâs to defend such shocking mechanics that do more to frustrate people.
I think the whole point of what I was doing, is trying to get the Electrokintic stuff to work.
I am sick of using the Infrno staff, itâs OP, it makes you almost immune to ranged weapons, melts everything, a crit monster, and is boring as hell, stumbles most enemies etc etc.
I donât to be forced using Warp Siphon, as you keep losing all ya damge buffs every time you pop a shield or something and it goes back to being single point garbage that struggles to take out the weakest enemies far to often.
no one who uses DD on electro staff of all things can build correctly.
please do not take this as a personal insult we all start from somewhere I played keystonless recon psyker for a while before finding guides, asking questions, re reading talents in with new knowledge in mind and building accordingly.
Agreed, DD benefits Voidstrike and guns much more than Electro staff but DD still provides noticeable improvement to Electro staff and is viable for an Electro/Crit build. Probably not viable for Havoc, but certainly for Auric.
As one of Electroâs five stats - Crit bonus - Electro still benefits noticeably from DDâs 30% Crit bonus and the frequency at which Electro Crits, especially while Scrierâs Gaze is active effectively minimizes the impact from lack of weakspot damage. With Warp Unbound thatâs a lot of time throughout the mission with +20% Scrier Crit chance, +20% Nexus Crit Chance, +20% damage Warp Rider, and +30% damage from DD.
The problem with running Electro on a DD crit build is Electro demands a strong horde clear option, and if Assail is not taken then that means the melee needs to be excellent at horde clear. Preferably Greatsword as it has strong overheads for armored Elites in addition to great horde clear.
Bit too much damage for the perpetual stagger Electrokinetic has. Aim assist is hot garbage and should be removed for a linear bolt or even hitscan (as lightning charge originates from ground or âtargetâ), if that damage were to be increased again.
Perpetual stagger on one enemy. Itâs not great groups or hoards. Smite does that.
What it is good at, is stopping crushers overhead hits that insta knock players to the ground.
IMO, smite has ruined the staff, as the staff is neither useful for stunning, due to not enough targets, and doesn;t do anywhere near enough damage to make up the damage output of other staffs and their AoE attacks.
Controlling a lightning mechanic doesnt feel right to me, If any controll is to be added, IMO, lightning should bounce towards enemies wearing metal/even the ground or walls and considering elites maulers have those over chaff poxwalkers this might make sense and be a fun mechaninc to decide when/how to shoot the staff.
For darktide i think the lightning stuff was pulled back a bit due to people admitting the flashing effect could cause seizsures. It was bad for a while after laumch, even the plasmagun was blinding. I think moving away from lightning (not balancing the weapon) and introducing a few fun new power creep staffs is the way, then devs can go back and bring up the other staffs to the new power level.
Funny that, there is sh..tloads of imperfections in Darktide which frustrate me, but Electrostaff with SG and DD is actually pretty fun. At least in Auric games, I wouldnât take that to Havoc with that mod density. You just zoom around, blast with Surge and Warp Unbound.
Funny enough, I actually made a build like this not to long ago to screw around with, and actually had a good bit of fun with it. Sure, you donât get the weakspot damage increase when it comes to Disrupt Destiny, but you do get both the damage increase (up to 15%, because you are not maintaining Perfectionism ever), and the critical damage increase (up to 30%), and given most of Electroâs damage is focused in itâs crits it actually helps it a decent amount.
Main thing Iâd personally focus on is something that took me a bit to realize/get used to, but âspamming your electricityâ whenever you can often only means youâre spamming it at half charge, while waiting an extra half second suddenly has you firing at almost full charge. This often means the difference between you tickling an enemy to death and you âpoppingâ an enemy to death. Granted I do still think the Electro staffâs secondary fire needs help (itâs largely worse than a Voidstrike staff in every way possible besides aesthetics, letting Surge actually summon two lightning bolts from it I think would be super nice for itâs usability), but one can still make it work.
Headpop is mainly used for âfree headshotsâ with Kinetic Flayer to stack up True Aim slightly passively (while also just killing things due to the many ticks of the Electro staff almost always procing it on cool down), the point is to also swap to your greatsword relatively often for wave clear and to further stack up said true aim/kill DD targets directly in front of you then start zapping the ones further away. If one wants they can ignore getting solidity and grab Perilous + Wildfire, but this is more an âAuricâ build for me and I like having the excuse to use my Greatsword sometimes (and enjoy being able to actually quell while Scriers is active past 15+ stacks). To each their own however, also one can put Flak damage increase in place of either Unyeilding or Carapace for the Electro staff and put whatever you replaced on the sword, I just like shooting lightning bolts at the big targets and donât care if I need to bolt the smaller ones an extra time if I miss the crit/donât have true aim up.