Give Electrokinetic Staff Armourbane Blessing

Why?

The staff has the least amount of cleave and AOE of all the staves, yet it struggles against carapace armour and bosses. That said, the buff should have a trade off rather than just a blanket buff to damage with no sacrifice required.

Giving Armourbane to Electrokinetic would boost staff viability against Bosses and Crushers, but would require Nexus, Surge, or Flurry to take a backseat for the Blessing spot.

As a Brittleness Blessing, it would boost ally damage against targets as well, enhancing Psyker’s options for team contribution.

Thoughts?

3 Likes

This is my favourite weapon. I do feel like it could use some help against bosses and carapace targets as its damage is depressingly low. I don’t think a different blessing is the answer as it is really hard to swap out either warp flurry or warp nexus for it. The staff could honestly just use a flat increase to the amount of damage its charged attacks do to make it more competitive. Its primary attack builds are doing fine but its charged attack builds have fallen behind.

1 Like

Replace Surge with Armourbane and we’re dandy.

It already melts Ragers, Gunners, Shotgunners, Specialists and Maulers with Flurry/Nexus though. That’s the entire point of Armourbane, to make Psykers choose between melting those enemies or specializing for anti armor/boss.

Difficult decisions aren’t a bad thing, we don’t need another staff that just dominates everything.

Why replace Surge with Armourbane? :thinking: Too mamy Blessing options?

Those are all extremely easy to kill with other classes and weapons too, though. Measuring a weapon by how fast it kills a shotgunner isn’t exactly a great take. Hell, most other classes and weapons can kill it much faster, on top of having competitive boss/crusher damage.

I don’t see why the eletrokinetic staff has to be so pitiful in this area specifically, especially when its meant to be a mostly single target weapon. One that has the added risk of the user blowing up due to poor peril management, at that. But hey, just my personal opinion.

It already has built in damage to Flak and Carapace. It’s already totally spammable. It’s meant to be taken with Smite, Smite allowing it the larger onscreen presence while Elektro reliably pops lesser elite especially anything Flak.

Giving Psyker built in Rending would take away that role from Ogryn so it’d need to be deep ina specialised tree. I think this doesn’t need to happen. I think the staffs mobility and dmage blessings should be amalgamated though. Its the mobile staff. The speed penalty removal should be addded to another Blessing in conjunction with Psykers built in mobility tools, but I had this idea a while ago and it wouldn’t really fit with any currently. I think it should just have the speed loss removed and added to the weapon base rather than through a blessing.

This increased mobility while attacking will help position for Smites which is what the weapon really shines with, but auto-BB is just too much QoL. I’d rather have a Smite with it than BB though.

Smite is just bad skill. Its not provide new gameplay, its not effective, its irritatin and tooo easy to use.

5 Likes

Yes, power creep is a problem.

Cherrypicking isn’t a good take either, like I said Electrokinetic melts all Specialists, Ragers, Shotgunners, Gunners and Maulers.

Electrokinetic staff already has the fastest charge time of staves at .84 of a second, after the third strike on Flurry that drops down to .62. Not taking Flurry doesn’t make Electrokinetic unusable, and again a few difficult decisions for balancing reasons isn’t a bad thing.

Also, we want to encourage team cooperation and Brittleness helps do that by a large margin.

Peril management is really not the balancing mechanic it once was. Venting Shriek is ready every 30 seconds, and Unbound Scrier’s Gaze is ready every 25 seconds. With Psy Aura it’s pretty much no cooldown for either on HISTG. At this point, one has to be very careless to trigger Perils of the Warp.

I’m not taking your opinion into consideration when buffing weapons that impact everyones overall play. The fact you only posted to counter me with your subjective opinion is… meh.

Smite isn’t an iWin button, if it is, up your difficulty. You either like farming wins or watchnig the deathscreen. The same way I dont take your opinion of this into account, you don’t have to take mine.

Armourbane is not “built in Rending”. It’s literally a Blessing that forces Psykers to choose between it and Nexus, Surge or Flurry. It’s fine.

No, it takes 5 fully charged shots with Warp Rider and Warp Nexus just to down a single Crusher on Damnation currently. That is abysmal. That’s 100% Peril. On Auric against Crusher groups that is absolutely pitiful.

Yes, I agree Electro is very spammable with Flurry, so why not offer a competitive Blessing like Armourbane that reduces spamability for increased team effectiveness against Bosses/Crushers?

1 Like

Why we evaluate weapon efficiency by crushers killin time?

Electrostaff needs to be roll back to its beta state. When u can kill 6-7 regular shooters by 1 rmb.

Too strong. Electrokinetic should be a scalpel, efficient at taking out high priority targets not wiping the entire screen like Purgatus. Also, lmb sends them running for cover and kills them in 1-2 hits.

Because it matters due to how frequently they appear in Auric. Every single player needs to be able to kill Crushers quickly, the days of pinging them for Vet and depending on help are gone.

Imagine if that was a Vet, and all you do is leftclick without spending ammoand you can kill crushers given you might need to dodge or kite… Please listen to yourself. Its not ‘abysmal’ its incredibly good at what it does; sustained support DPS. Killing a Crusher is NOT measure of skill when will your ilk understand that.

So youre saying a weapon that specialises in spamming isnt strong enough at spamming? And then asking why I think it shouldn’t do more damage?

Because I don’t want it back to what it was for the first year after launch.
Because Psyker can already damage amp with Empyric Shock and has Rending.

Its not my fault you are unable to efficiently leverage the tools given to you nor do you understand how to do that, not only in general, but to specifically address the issue youre complaining about before coming to the forums tot ry and get thigns changed impacting others.

Youre example is 100% unbuffed. Noone walks around doing nothing in the game until a Crusher appears and if you d that seems to explain youre logic.

I 2shot Crushers semi-buffed by just doing what the weapon innately does in the stock Lab. I’m sorry.

@‘everyone needs to Nuke Crushers’ arguements:

No, They don’t. People like playing the game and they die easily whether you nuke them or not. Their skillchecks. Their dodgechecks. Thats your problem. They push the horde, thats a teamwork/aoe check.

No, you put emphasis on Crushers to explain your own weaknesses. Can we just give them 60% Damage reduction already and force this ‘crusher meta’ out of existence, FatShark? Let those who can’t dodge get punished. PLEASE. Look at how its impacting the ingame and social Meta. Crushers and Scoreboard…

Why we evaluate weapon by auric? Why not havoc… or even mortis?

Because Auric is the most accessible for challenging content in Darktide. Havoc requires premade parties and coordination, Mortis is effectively the same as mission Damnation/Heresy yet full of player boons.

Yeah but armourbane would only help if that’s a carapace mod issue, rather than a damage issue, and looking at its damage table I’m not convinced brittle would actually do much for its secondary fire:

Second last row is carapace. It does not a whole lot less damage to carapace than unarmoured, so theoretically taking armourbane over Nexus or flurry would likely be comparable or even less carapace DPS overall.

I mean you could potentially brittle them with 1 to 2 secondaries then get a faster TTK spamming primary for the rest of their health I guess. I dunno that’s not very appealing to me personally. The blessing would need to significantly improve crusher performance to be worth trading in and I’m struggling to see any amount of brittle doing that for Electro.

Same issue against unyielding really. Yeah you might marginally increase team DPS against bosses but it’ll probably be actively worse for your own DPS in consideration of giving up a blessing slot for it.

4 Likes

Maybe i will sound rude, but auric not a challenge.

At all.

Well certainly, compared to Havoc. But like I said, it is the most accessible of Darktide’s challenging content.

So maybe it needs something that ramps up damage significantly on consecutive secondary attacks against a target, but resets on a new target.