The staff has the least amount of cleave and AOE of all the staves, yet it struggles against carapace armour and bosses. That said, the buff should have a trade off rather than just a blanket buff to damage with no sacrifice required.
Giving Armourbane to Electrokinetic would boost staff viability against Bosses and Crushers, but would require Nexus, Surge, or Flurry to take a backseat for the Blessing spot.
As a Brittleness Blessing, it would boost ally damage against targets as well, enhancing Psykerâs options for team contribution.
This is my favourite weapon. I do feel like it could use some help against bosses and carapace targets as its damage is depressingly low. I donât think a different blessing is the answer as it is really hard to swap out either warp flurry or warp nexus for it. The staff could honestly just use a flat increase to the amount of damage its charged attacks do to make it more competitive. Its primary attack builds are doing fine but its charged attack builds have fallen behind.
It already melts Ragers, Gunners, Shotgunners, Specialists and Maulers with Flurry/Nexus though. Thatâs the entire point of Armourbane, to make Psykers choose between melting those enemies or specializing for anti armor/boss.
Difficult decisions arenât a bad thing, we donât need another staff that just dominates everything.
Those are all extremely easy to kill with other classes and weapons too, though. Measuring a weapon by how fast it kills a shotgunner isnât exactly a great take. Hell, most other classes and weapons can kill it much faster, on top of having competitive boss/crusher damage.
I donât see why the eletrokinetic staff has to be so pitiful in this area specifically, especially when its meant to be a mostly single target weapon. One that has the added risk of the user blowing up due to poor peril management, at that. But hey, just my personal opinion.
It already has built in damage to Flak and Carapace. Itâs already totally spammable. Itâs meant to be taken with Smite, Smite allowing it the larger onscreen presence while Elektro reliably pops lesser elite especially anything Flak.
Giving Psyker built in Rending would take away that role from Ogryn so itâd need to be deep ina specialised tree. I think this doesnât need to happen. I think the staffs mobility and dmage blessings should be amalgamated though. Its the mobile staff. The speed penalty removal should be addded to another Blessing in conjunction with Psykers built in mobility tools, but I had this idea a while ago and it wouldnât really fit with any currently. I think it should just have the speed loss removed and added to the weapon base rather than through a blessing.
This increased mobility while attacking will help position for Smites which is what the weapon really shines with, but auto-BB is just too much QoL. Iâd rather have a Smite with it than BB though.
Cherrypicking isnât a good take either, like I said Electrokinetic melts all Specialists, Ragers, Shotgunners, Gunners and Maulers.
Electrokinetic staff already has the fastest charge time of staves at .84 of a second, after the third strike on Flurry that drops down to .62. Not taking Flurry doesnât make Electrokinetic unusable, and again a few difficult decisions for balancing reasons isnât a bad thing.
Also, we want to encourage team cooperation and Brittleness helps do that by a large margin.
Peril management is really not the balancing mechanic it once was. Venting Shriek is ready every 30 seconds, and Unbound Scrierâs Gaze is ready every 25 seconds. With Psy Aura itâs pretty much no cooldown for either on HISTG. At this point, one has to be very careless to trigger Perils of the Warp.
Iâm not taking your opinion into consideration when buffing weapons that impact everyones overall play. The fact you only posted to counter me with your subjective opinion is⌠meh.
Smite isnât an iWin button, if it is, up your difficulty. You either like farming wins or watchnig the deathscreen. The same way I dont take your opinion of this into account, you donât have to take mine.
Armourbane is not âbuilt in Rendingâ. Itâs literally a Blessing that forces Psykers to choose between it and Nexus, Surge or Flurry. Itâs fine.
No, it takes 5 fully charged shots with Warp Rider and Warp Nexus just to down a single Crusher on Damnation currently. That is abysmal. Thatâs 100% Peril. On Auric against Crusher groups that is absolutely pitiful.
Yes, I agree Electro is very spammable with Flurry, so why not offer a competitive Blessing like Armourbane that reduces spamability for increased team effectiveness against Bosses/Crushers?
Too strong. Electrokinetic should be a scalpel, efficient at taking out high priority targets not wiping the entire screen like Purgatus. Also, lmb sends them running for cover and kills them in 1-2 hits.
Because it matters due to how frequently they appear in Auric. Every single player needs to be able to kill Crushers quickly, the days of pinging them for Vet and depending on help are gone.
Imagine if that was a Vet, and all you do is leftclick without spending ammoand you can kill crushers given you might need to dodge or kite⌠Please listen to yourself. Its not âabysmalâ its incredibly good at what it does; sustained support DPS. Killing a Crusher is NOT measure of skill when will your ilk understand that.
So youre saying a weapon that specialises in spamming isnt strong enough at spamming? And then asking why I think it shouldnât do more damage?
Because I donât want it back to what it was for the first year after launch.
Because Psyker can already damage amp with Empyric Shock and has Rending.
Its not my fault you are unable to efficiently leverage the tools given to you nor do you understand how to do that, not only in general, but to specifically address the issue youre complaining about before coming to the forums tot ry and get thigns changed impacting others.
Youre example is 100% unbuffed. Noone walks around doing nothing in the game until a Crusher appears and if you d that seems to explain youre logic.
I 2shot Crushers semi-buffed by just doing what the weapon innately does in the stock Lab. Iâm sorry.
@âeveryone needs to Nuke Crushersâ arguements:
No, They donât. People like playing the game and they die easily whether you nuke them or not. Their skillchecks. Their dodgechecks. Thats your problem. They push the horde, thats a teamwork/aoe check.
No, you put emphasis on Crushers to explain your own weaknesses. Can we just give them 60% Damage reduction already and force this âcrusher metaâ out of existence, FatShark? Let those who canât dodge get punished. PLEASE. Look at how its impacting the ingame and social Meta. Crushers and ScoreboardâŚ
Because Auric is the most accessible for challenging content in Darktide. Havoc requires premade parties and coordination, Mortis is effectively the same as mission Damnation/Heresy yet full of player boons.
Yeah but armourbane would only help if thatâs a carapace mod issue, rather than a damage issue, and looking at its damage table Iâm not convinced brittle would actually do much for its secondary fire:
Second last row is carapace. It does not a whole lot less damage to carapace than unarmoured, so theoretically taking armourbane over Nexus or flurry would likely be comparable or even less carapace DPS overall.
I mean you could potentially brittle them with 1 to 2 secondaries then get a faster TTK spamming primary for the rest of their health I guess. I dunno thatâs not very appealing to me personally. The blessing would need to significantly improve crusher performance to be worth trading in and Iâm struggling to see any amount of brittle doing that for Electro.
Same issue against unyielding really. Yeah you might marginally increase team DPS against bosses but itâll probably be actively worse for your own DPS in consideration of giving up a blessing slot for it.