There are currently two playstyles in the game, I have named them according to there source.
First we have the Vermintide Way, wich is promoted by the official discord veterans, and there extensive knowledge in medieval combat, and the years they put into vermintide.
Second we have the Darktide way, wich is the way anybody that treated the game as new game plays it, and involved gaining experience/confidence by working your way up the difficulties.
Now lets talk about the fine points of these play styles and the experience one gets from them.
Vermintide Way
- You have to refuse to play any difficulty other than damnation, because Darktide is a fatshark game, and all games are the same.
- Involves repeating the following cycle: Spot an enemy->Run back till enemy dies rinse and repeat.
- Due to this they spend more time backtracking then running back to where they where, instead of progressing thru the mission.
- Sometimes they go from the middle of the map all the way to the start point with 2 crushers in tow.
- Where I’m from this is called being a coward.
- In the battlefield this is known as breaking the line, or being a coward.
- These players are always frustrated/mad.
- Matches last between 35-60 minutes, with most averaging around 45.
- Successs ratio sits between 30-50%
- They make around 450 plasteel in a win, if they really tried, and average 75 on a loss.
- The previous data probably explains why they are always frustrated.
*Data was collected across 10 matches with people on the Official Discord, following there orders, and listening to there advice. This was confirmed by everyone asking to take it slow.
The Darktide Way
- It involves playing Darktide.
- Working youre way up the difficulties on quickplay with random people, till you are averaging 25 minutes a match.
- You do not sprint thru anything, other than to find more enemies to kill.
- You either hold the line or push, because the extensive combat experience, and confidence you have obtained from working your way up the difficulty ladder, has turned you into a professional killing machine.
- You do not flee from monstrosities.
- Since they worked there way up the difficulties the 25 min average also applys to Damnation.
- They also average 700+ plasteel per success.
- They are always happy, and loling about stuff.
- This is due to a higher success ratio (75-90%) than those that choose the vermintide way.
- Where I’m from these people are known as Heroes.
- In this game they are known as Seasoned Inquisitors.
*Data was collected from just queing up for quickplay Damnation with whoever it popped, and everyone did there thing as they naturally learned to play. This was confirmed by no one asking to take it slow.
So I dunno about you guys, but personally I went the Darktide way, the first one no matter how you wanna spin it, or call it"taking it slow" is the coward/unprepared way to play, wich results from subjecting yourself to a difficulty you are not ready for, and not having progressed thru the difficulties building up your confidence and combat experience.
Instead you should find a difficulty you are comfortably completing missions in under 30 mins on quickplay with random people, and stick there till you average 25. If you are as good as you think you are, other than in damnation, you should be able to pretty much carry the whole group on whatever difficulty , and use it as a sign, that you are ready to move on to another difficulty.