I’m sorry but…is this a joke? Holy hell what the hell is going on at Fatshark?
One of the key things you pointed out to us was a desire for more weapons.
no…You guys PROMISED 70+ weapons. Our desire was for you to launch the game with the promised number of weapons. Legit, how dare you word it this way and make it seem like this is an “us” thing?
in our next content update, we will add the “Refine Item” functionality to our crafting system. This functionality will allow you to replace one Perk on a Curio or a Weapon. The same Perk slot can be replaced multiple times, but will block replacing other perks on the same item.
We’re now aiming to have HALF of the crafting system ready…TWO WEEKS after launch? And not only that, but you’re making it still RNG? You guys specifically said in your crafting update:
For Darktide we wanted to take those lessons to expand and improve in such a way that crafting would become a central pillar of player progression, while giving more impact and agency to you, the player in your preferred playstyle. The nature of randomization and repetitive actions sometimes seen within crafting is something that we are steering to avoid in the crafting system within Darktide.
Bro like…How is LOCKING a perk from the RNG gated shop giving us agency to play how we want, and “avoiding” the nature of randomization? According to this, to get perks on a weapon we want, we STILL have to make sure that it has mostly the perks we want. Which is Random.
Our designers are taking this feedback seriously and are discussing how to best implement a solution that meets our players’ desires and gameplay goals while also striking a balance with the game’s design intent.
This is ridiculous, like actually insane. Shared resources was in Vermintide 2 and WORKED WELL. In what world, does this mean anything other than the “design intent” is to literally waste our time by actively punishing us to play a new character? Sorry, this design intent is garbage. It is bad. It is not good. Please for the love of god listen to your community and players when they tell you this is garbage and they don’t want it. It worked well in VT2, why wouldn’t it here? You seem to have no problems making Aquillas a resource that’s account wide. Does this not also go against your design intent?
we’ve found there’s a disconnect between how we phrase the requirements of some penances and the criteria to achieve them
No…your penances actively require players to play like idiots and do things that actively harm the team and makes it awful for team-mates. This isn’t your phrasing. This isn’t you accepting criticism properly.
There has also been no addressing on how pretty much everyone hates the RNG nature of the shop or missions. There are posts every day about how people don’t like how you can’t pick the difficulty or mission. Why is that not addressed here? Why isn’t so many other huge pieces of valid criticism not mentioned here?
I’m honestly tired of this company and it’s terrible communication and seemingly allergic reaction to good game design. Darktide is worse than VT2 in pretty much every way it’s wild. This is their THIRD tide game, WHY does it feel like we have to fight EVERY SINGLE TIME to get the game to a place where it’s fun? This update was terrible, you shifted the blame away from yourself in so many ways, don’t address major issues people are having, and confirmed that you’re standing behind terrible mechanics that are designed to simply waste people’s time. I’m done honestly. I’ll be back in a year and see if you’ve listened and fixed the game, and next game you make I will not purchase on release and wait another year then as well. You guys have lost all the good will I had.