Yep I was playing Zealot on damnation last night and it feels rough. It’s pretty self evident at this point that the devs don’t have time to test everything, that’s partly why we’re here - but the last two patches’ balance changes are turning zealot from high risk/reward to just high risk and less fun to play.
4 seconds of crit is about enough time to burst down 1 maybe 2 crushers for example - but the time isn’t the only issue. The fix now makes weapons with chain attacks such as the chain axe and eviscerator absolutely useless on skill activation because it only counts the first hit from the weapon and it’s not working with the special attack at all which surely can’t be intended.
This guy in another thread figured this out already: Imma just gonna rant about ult fix for zealot here
If I’m playing damnation I’m now having to burn through both my dashes just to kill one tanky target quickly yet alone 2 and that does not feel good. I noticed lots of people are heavily leaning on the bugged lacerate trait right now but once that gets fixed I expect there will be a lot more disgruntled zealots out there.