Ok so… a new hammer that sounds like it will just… be better than and replace the old one. A force sword that is even worse at dealing with hordes, by the looks of it.
I also loved the many paragraphs dedicated to crafting, progression, locks, fixing of blessings, balancing of blessings, the long in-depth note from an actual game designer on why Psyker playstyles were completely gutted and removed for no reason whatsoever.
I guess the really important things were answered though, such as toggling the new annoying HUD element…
Oh and the ‘large content patch’ is now a ‘small content patch’.
Way to show everyone that the whole team is still working on console release, and there’s only a couple people working on giving scraps to the customers that already paid for the game.
Please give us more modifiers like the updated hunting grounds.
Please give us a HUD more akin to V2 (with Numeric UI enabled). I utterly detest the minimal, transparent, extra small hud that we have right now.
Please give us a useful TAB menu. We should be able to see map modifiers, crafting material collected, and party member equipment (on by default, with option to opt-out).
The Can Opener fix was sadly just a matter of time.
Now remove the 3 enemies hard cap on the latrine shovel to compensate, and we have a deal. It’s making it pretty sub-par right now.
Yes, even though this is just a sneakpeek of the upcoming patch, I would have liked atleast some sort of mention about the state of crafting… As I think pretty much everyone dislikes atleast parts of it.
Ripper base stab getting adjusted is a welcome change, it felt lackluster before. And can opener needs the fix, it is absurdly broken right now.
Any chance Ripper crits will ever be adjusted as well?
Right now cavalcade blessing does very little on ripper, because of the near nonexistent extra damage numbers on crit.
And i am totally not asking, because i accidently replaced fire frenzy 3 (still bugged on ogryn ripper btw) with blaze away instead of cavalcade 2 on my beast of a ripper.
(Would also ask if we will ever be able to reroll second perk and blessing, but that ship has sailed i am afraid)
Well time to abuse it before throwing it back into trash pile.
Irrelevant, the reason it’s good is ease of application. I’m not gonna hop off BB cleaver, to slowly equip this in melee range and stab a SINGLE of multiple on damnation crushers. I’ll use Thumper or GG to deal with them in safer manner or Paul/Billy Club in CQC.
This should be a change the normal T hammer got, not only applied to a different version…
At least make the powered heavy attack not q sweep on the current Thunder Hammer.
Nice things but I am disappointed because previous messaging signaled large changes now we are hearing of small changes
Please consider making all enemy weapon available to us. I’m no coder but that sounds like a comparatively easy way to give a lot of content in between the more expansive drops.
Examples
Ogryn, Crusher’s Maul
Vet: please give us those LMG type weapons of the Gunners, hotshot laz and single barrel stubber
-Vet… a 4th? Black helbore variant with scope and laser so we can feel more snipey.
-Vet: you take L4D2 inspiratiom so how’s about the option to take any pistol with infinite ammo instead of a melee
-Zealot: both versions of Rager Twin Axes a speedy bleedy and a heavy shredder
-Zealot: inversion of tox variant with white fire that deals more VS unarmored, pox and unyielding while the current flamer if more general purpose
Zealot: the assassination target’s larger powersword with a Special 360 cleave
Psyker: uhhh, keep up the good work? Someone else can pitch here. Maybe a blackhole staff? Or ice?
Other ideas: power fist, autocannon, a big chain whip, melta gun, Rokkit Launcher, grenade launcher with mines alt fire, TWIN REVOLVERS, a smaller shield+weapon for zealot and many moe
Maybe make one that is based around sweeping similar to the power swo- Wait, stop! Put the pitchforks down! but the balance is that each sweep has a set peril increase if it connects with the target so you can use it in conjunction with the skills that benefit from high peril, more damage per peril, and peril reduction on kill but have the downside is that if it’s not managed you blow yourself up.