Unless I’m mistaken and I didn’t notice, there are no synergy between classes. I think it could be cool to have this feature in the game, like if you have two characters of the same class you get a specific buff or perk.
There’s no such synergy. Some classes and their talents or ultimates will bring better results and create more versatility and utility to the team and that’s all synergy you can have.
Also synergy buffs you offer will likely lead to a more strict team compositions, because some classes compositions 100% will give better result, than for example classic 4 classes.
There’s already support abilities meta at least on eu server and if we are to believe what asians here write, on asian servers there’s no place for zealot anymore in most teams.
Imagine what happens when 3-1, 2-2 or 2-1-1 and maybe 4 or the same class will bring even better results cause of synergy buff or perk.
nah I always hate those RPG elements that are basically ‘this character is super best friends with X and hates Y’. besides the game encourages tons of synergy between players already in loadouts. Its more that most players don’t even play close enough for coherency benefit let alone those beneficial synergies.
While I like the idea of some camaraderie-like system, there isn’t that much of an obvious fatal flaw or area that the classes are lacking in to out right warrant such an effect.
vet - ranged
zealot - melee
psyker - glass canon
Ogryn - kinda tanky
Arbitrator - tanky mix
Scum - mobile mix
I’m too tired to write a good summary of what the classes are designed around, but when you propose a team buff, do you lean into their strengths, patch their weaknesses or go with other side-complementaries?
Smite psyker
Arbites aura do extra damage against stunned
Hive scum talent that does extra damage against stunned, bolt pistol blessing for damage against stunned, shoot the crowd of shotgunners the psyker is smiting and take out like 4 in one shot.
There’s synergy. It’s just not “get 4% damage when you have an ogryn on your team”
My initial idea was for scums; if there’s more than one of them in the team you get more toughness or power or something like that since scums are usually like a pack of wolves.
You do though. Two stimm supplies can give you either double the buff, or every single buff on the tree.
Forced synergies are boring, I want to play what I want to play. This is not wow