I just figured that the level of enemies for Heresy was just the baseline for that difficulty, haven’t tried it with Endless horde yet to really compare but at that difficulty i expected it to go the way it does
Yeah, seems it’s all endless hordes and not even reduced hordes anymore. Which was a shame as it made sense thematically. If the goonsquads were bunched up in one part of the city, there would be less elsewhere.
I’ll look for one that doesn’t have a secondary objective, but I always get endless horde even when it isn’t specified. Is this intentional? I haven’t seen it addressed by devs yet. Is this what the ‘global condition’ is supposed to be?
As I posted in the other thread: This is not an UI bug. Lvl4 missions not showing the High Intensity modifier in the Strategium have the modifier enabled in mission. We do get doubled spawns, monsters, shorter horde spawn intervals. Please re-evaluate this asap as it barrs players from progression.